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Community
General Tabletop Discussion
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How does "Improved Natural Attack" work with a Monk
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<blockquote data-quote="Artoomis" data-source="post: 1376659" data-attributes="member: 111"><p>Whether or not you should allow it is a different deal than whether or not it is "legal" by the rules.</p><p> </p><p>It seems pretty clear to me, Caliban's argument not withstanding, that it's legal.</p><p> </p><p>Whether or not it's a good idea is what some are focusing on, which is a fine place for this argument to land.</p><p> </p><p>1. It's in the MM, not PHB. That makes it clear that this was designed with monsters in mind, not PCs. But, then , Ability Focus is in the same category, right, and it's clear from the FAQ that it's okay for PCs. If I am right, some feats in the MM are designated for monsters only, right? This is not one of those. (I could be wrong on this last point, not owning the 3.5 MM)</p><p> </p><p>2. It's stronger than Weapon Specialization. True.</p><p> </p><p>3. It's about the same as using an exotic weapon to up your damage one category. True.</p><p> </p><p>I say allow it. Give the monk a fighting chance. Worrying about Enlarge is silly - everyone can use that to up damage anyway. Monk's tend to be weak in combat, this only helps a bit. At lower levels it's not a big deal anyway, and at higher levels it only helps close the gap with those who own the battlefield. </p><p> </p><p>Even with this feat, every fighter, barabarian and paladin should be leaving the monk well behind in damage done per round.</p><p> </p><p>Finally, it's hardly a no-brainer to take as a monk. Many other feats work well for the monk this is just one of the bunch. Optimizing a monk for direct melee combat damage is sub-optimal. They have other things to focus on.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1376659, member: 111"] Whether or not you should allow it is a different deal than whether or not it is "legal" by the rules. It seems pretty clear to me, Caliban's argument not withstanding, that it's legal. Whether or not it's a good idea is what some are focusing on, which is a fine place for this argument to land. 1. It's in the MM, not PHB. That makes it clear that this was designed with monsters in mind, not PCs. But, then , Ability Focus is in the same category, right, and it's clear from the FAQ that it's okay for PCs. If I am right, some feats in the MM are designated for monsters only, right? This is not one of those. (I could be wrong on this last point, not owning the 3.5 MM) 2. It's stronger than Weapon Specialization. True. 3. It's about the same as using an exotic weapon to up your damage one category. True. I say allow it. Give the monk a fighting chance. Worrying about Enlarge is silly - everyone can use that to up damage anyway. Monk's tend to be weak in combat, this only helps a bit. At lower levels it's not a big deal anyway, and at higher levels it only helps close the gap with those who own the battlefield. Even with this feat, every fighter, barabarian and paladin should be leaving the monk well behind in damage done per round. Finally, it's hardly a no-brainer to take as a monk. Many other feats work well for the monk this is just one of the bunch. Optimizing a monk for direct melee combat damage is sub-optimal. They have other things to focus on. [/QUOTE]
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How does "Improved Natural Attack" work with a Monk
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