Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How does "Improved Natural Attack" work with a Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 1384236" data-attributes="member: 111"><p><span style="color: lemonchiffon">Okay, the crux of the thing is whether or not a Feat is is an "effect" such that a monk's unarmed strike would count as a natural weapon, right?</span></p><p></p><p><span style="color: lemonchiffon">That's the same question as whether or not a Feat is is an "effect" such that a monk's unarmed strike would count as a manufactured weapon, right?</span></p><p></p><p><span style="color: lemonchiffon">Improved Natural Attack:</span></p><p><span style="color: lemonchiffon">Improved Critical</span></p><p></p><p></p><p><span style="color: lemonchiffon">If you can take Improved Critical with the monk's unarmed attack, then you must be able to take Improved Natural Attack, right? For if Improved Critical counts the same as an "effect" for the purposes of a monk's unarmed attack, then so must Improved Natural Attack.</span></p><p></p><p><span style="color: lemonchiffon">Okay, now we look at the DMG, page 118, column 2, where find find that the sample monk has Improved Critical (Unarmed Strike).</span></p><p></p><p><span style="color: lemonchiffon">The Improved Critical example is very strong evidence indeed that feats that produce an enhancing effect make the monks unarmed strike count as an a manufactured or natural weapon, as appropriate.</span></p><p><span style="color: lemonchiffon">That said, it's been disallowed in my game for two reasons:</span></p><p></p><p><span style="color: lemonchiffon">1. The monk already has this feat, more or less. His natural attack has been improved through training, etc. This is not the strongest argument, because then, by extension, Weapon Focus or other possible weapon improving feats could not be taken.</span></p><p></p><p><span style="color: lemonchiffon">2. The feat Fists of Iron from CW gives +1d6 for the monk, a very similar, but not quite so subject to abuse, feat. Allowing both simply does not feel right, and the one in the Monster Manual was designed for monsters, really, and is subject to abuse by PCs.</span></p><p></p><p><span style="color: lemonchiffon">Frankly, both (1) and (2) are not very strong argument for why to disallow it, but we decided that was strong enough for our game and so, for us, it's available for MM creatures only.</span></p><p></p><p><span style="color: lemonchiffon">I submit, however, that we are using a house rule (or Rule 0, if you like) to disallow all PCs the use of this feat.</span></p></blockquote><p></p>
[QUOTE="Artoomis, post: 1384236, member: 111"] [color=lemonchiffon]Okay, the crux of the thing is whether or not a Feat is is an "effect" such that a monk's unarmed strike would count as a natural weapon, right?[/color] [color=lemonchiffon]That's the same question as whether or not a Feat is is an "effect" such that a monk's unarmed strike would count as a manufactured weapon, right?[/color] [color=lemonchiffon]Improved Natural Attack:[/color] [color=lemonchiffon]Improved Critical[/color] [color=lemonchiffon][font=Times New Roman][/font][/color] [color=lemonchiffon]If you can take Improved Critical with the monk's unarmed attack, then you must be able to take Improved Natural Attack, right? For if Improved Critical counts the same as an "effect" for the purposes of a monk's unarmed attack, then so must Improved Natural Attack.[/color] [color=lemonchiffon]Okay, now we look at the DMG, page 118, column 2, where find find that the sample monk has Improved Critical (Unarmed Strike).[/color] [color=lemonchiffon]The Improved Critical example is very strong evidence indeed that feats that produce an enhancing effect make the monks unarmed strike count as an a manufactured or natural weapon, as appropriate.[/color] [color=lemonchiffon]That said, it's been disallowed in my game for two reasons:[/color] [color=lemonchiffon]1. The monk already has this feat, more or less. His natural attack has been improved through training, etc. This is not the strongest argument, because then, by extension, Weapon Focus or other possible weapon improving feats could not be taken.[/color] [color=lemonchiffon]2. The feat Fists of Iron from CW gives +1d6 for the monk, a very similar, but not quite so subject to abuse, feat. Allowing both simply does not feel right, and the one in the Monster Manual was designed for monsters, really, and is subject to abuse by PCs.[/color] [color=lemonchiffon]Frankly, both (1) and (2) are not very strong argument for why to disallow it, but we decided that was strong enough for our game and so, for us, it's available for MM creatures only.[/color] [color=lemonchiffon]I submit, however, that we are using a house rule (or Rule 0, if you like) to disallow all PCs the use of this feat.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How does "Improved Natural Attack" work with a Monk
Top