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How does interbreeding work in your campaign?
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<blockquote data-quote="Pentius" data-source="post: 5613867" data-attributes="member: 6676736"><p>In the real world, different species cannot interbreed, this is true. But the existence of half-elves, half-orcs and Muls gives precedent to interbreeding, even to true-breeding offspring. This calls into question whether the difference species of humanoid really are different species, as is often thought, or if they are merely sub-species of the same specie. Such genetic diversity is not wholly unbelievable when one first considers the <a href="http://en.wikipedia.org/wiki/Toba_catastrophe_theory" target="_blank">Toba Castastrophe Theory</a> and the implications it has for how similar humans all are to each other in our world. Contrast the minor variations in human genes with dogs, which have what would appear to be a wide number of different species, but generally all create fertile offspring with one another at the end of the day.</p><p></p><p>How this works in game is a bit of a different matter. I'm more or less open to letting a player have any genealogy they want, so long as they don't mind at least briefly touching on how a half-human/quarter-drow/eighth-elf/eight-eladrin came to be. What I am generally not interested in is figuring out custom racial stats depending on which FR elven subrace your father was. I'll just ask a player to pick a 'close enough' race and use their stats.</p><p></p><p>Not that this really comes up too often.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5613867, member: 6676736"] In the real world, different species cannot interbreed, this is true. But the existence of half-elves, half-orcs and Muls gives precedent to interbreeding, even to true-breeding offspring. This calls into question whether the difference species of humanoid really are different species, as is often thought, or if they are merely sub-species of the same specie. Such genetic diversity is not wholly unbelievable when one first considers the [url=http://en.wikipedia.org/wiki/Toba_catastrophe_theory]Toba Castastrophe Theory[/url] and the implications it has for how similar humans all are to each other in our world. Contrast the minor variations in human genes with dogs, which have what would appear to be a wide number of different species, but generally all create fertile offspring with one another at the end of the day. How this works in game is a bit of a different matter. I'm more or less open to letting a player have any genealogy they want, so long as they don't mind at least briefly touching on how a half-human/quarter-drow/eighth-elf/eight-eladrin came to be. What I am generally not interested in is figuring out custom racial stats depending on which FR elven subrace your father was. I'll just ask a player to pick a 'close enough' race and use their stats. Not that this really comes up too often. [/QUOTE]
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