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How does interbreeding work in your campaign?
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<blockquote data-quote="malcolypse" data-source="post: 5617722" data-attributes="member: 92042"><p>A few options that I've come across or used in my games in the past:</p><p></p><p>As a player, I once had a halfling (who due to world-shattering shenanigans over the course of the campaign had become half-celestial) character fall in love with, marry, and have kids with an elven sorceress. The DM, in the post game discussion described how with his unnaturally extend lifespan, my character became the source of a new race, which other players gleefully named three-quarterlings.</p><p></p><p>Also as a player, I'm currently playing a bugbear in a game where the world is literally less than 100 years old, and the races are newly created, and only two generations have born since the gods let the first generation loose on the land. Another player has made suggestive comments in character about my character and the halfling that my wife was playing. The response: "Why would I honor a tiny, pale-skinned, practically hairless, and most certainly too fragile creature in such a way? It's disgusting and insulting. Nothing against you personally, of course, but you and your species are a monstrous indiscretion blighted upon the land by an obviously mad and cruel deity."</p><p></p><p>As a DM, I'm generally against it without magical assistance or an incredibly inspirational character background. It is always the exception rather than the rule, because if there's enough difference between two species to warrant different stats, then they're probably too far removed genetically to qualify as races of the same species IMO, tions and ligers and bears (...which is what you get if you crossbreed a bear and bat. Terrifying on many levels, but unfortunately since both begin with the letter b, it is difficult to differentiate them from their parent species in writing.), be damned!</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5617722, member: 92042"] A few options that I've come across or used in my games in the past: As a player, I once had a halfling (who due to world-shattering shenanigans over the course of the campaign had become half-celestial) character fall in love with, marry, and have kids with an elven sorceress. The DM, in the post game discussion described how with his unnaturally extend lifespan, my character became the source of a new race, which other players gleefully named three-quarterlings. Also as a player, I'm currently playing a bugbear in a game where the world is literally less than 100 years old, and the races are newly created, and only two generations have born since the gods let the first generation loose on the land. Another player has made suggestive comments in character about my character and the halfling that my wife was playing. The response: "Why would I honor a tiny, pale-skinned, practically hairless, and most certainly too fragile creature in such a way? It's disgusting and insulting. Nothing against you personally, of course, but you and your species are a monstrous indiscretion blighted upon the land by an obviously mad and cruel deity." As a DM, I'm generally against it without magical assistance or an incredibly inspirational character background. It is always the exception rather than the rule, because if there's enough difference between two species to warrant different stats, then they're probably too far removed genetically to qualify as races of the same species IMO, tions and ligers and bears (...which is what you get if you crossbreed a bear and bat. Terrifying on many levels, but unfortunately since both begin with the letter b, it is difficult to differentiate them from their parent species in writing.), be damned! [/QUOTE]
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