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How does internet gameing differ from tabletop?
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<blockquote data-quote="Hussar" data-source="post: 2626251" data-attributes="member: 22779"><p>I've been using OpenRPG for a couple of years now, so I can give a fairly educated answer to this question. Combat can be faster, but only if your players are on the ball. It's utterly bewildering to me to watch a player sit for a couple of minutes on his turn then type, "I attack". I go bezerk. I've instituted a shot clock in my game and it works very well. 40 seconds is all you get for your turn, so you better have your action already typed before your turn comes up. Now that I've trained my players, they have combat macros already set and I can get through combats of 15 PC's and NPC's plus a dozen opponents in under 40 minutes. I know I couldn't do that in tabletop. It has taken a while to beat people into line though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Graphically, because Open has a mini map window, I post images that I beg/borrow/steal from the internet, meaning that my maps are generally professional quality (thank you WOTC map of the week) and my background pics are pretty good too. With a bit of work, you can even get a soundtrack for your game as well as you can post links to streaming media which your players can listen to. I haven't gone with the voice chat option, but I could see that coming up in the near future.</p><p></p><p>Is it better than tabletop? Nope. Different, yes, but not better. It takes a bit of getting used to, but, if you put in the effort to prep sessions, it can be pretty impressive. I think about half my prep time now is spent trolling various art sites looking for that perfect fiendish vampiric illithid pic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2626251, member: 22779"] I've been using OpenRPG for a couple of years now, so I can give a fairly educated answer to this question. Combat can be faster, but only if your players are on the ball. It's utterly bewildering to me to watch a player sit for a couple of minutes on his turn then type, "I attack". I go bezerk. I've instituted a shot clock in my game and it works very well. 40 seconds is all you get for your turn, so you better have your action already typed before your turn comes up. Now that I've trained my players, they have combat macros already set and I can get through combats of 15 PC's and NPC's plus a dozen opponents in under 40 minutes. I know I couldn't do that in tabletop. It has taken a while to beat people into line though. :) Graphically, because Open has a mini map window, I post images that I beg/borrow/steal from the internet, meaning that my maps are generally professional quality (thank you WOTC map of the week) and my background pics are pretty good too. With a bit of work, you can even get a soundtrack for your game as well as you can post links to streaming media which your players can listen to. I haven't gone with the voice chat option, but I could see that coming up in the near future. Is it better than tabletop? Nope. Different, yes, but not better. It takes a bit of getting used to, but, if you put in the effort to prep sessions, it can be pretty impressive. I think about half my prep time now is spent trolling various art sites looking for that perfect fiendish vampiric illithid pic. ;) [/QUOTE]
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