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How does internet gameing differ from tabletop?
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<blockquote data-quote="eliandi" data-source="post: 2627176" data-attributes="member: 16454"><p>Depends.</p><p></p><p>Most non-combat actions can be handled just like you would with OpenRPG, ie roleplayed and with appropriate skill checks. Social skills are obvious, but you can also run skills such as rope-use and climb walls too using the DM client. Climb the wall into the second story window---pass the check and the DM pops you into the second story of the structure even though there is nothing in the NWN engine supporting such an action. Out-of-combat spells work the same way. </p><p></p><p>In combat, things get less clear. Most DMs prefer to let combats in NWN flow realtime because the combat engine is pretty good and it resolves the battles fast so you can get on with the roleplay. A battle requiring 2 hrs to resolve in tabletop might take 5-10min in NWN max. However, a few DMs pause the game every round and allow the players to play the combat like a tabletop game, ie they can talk and plan and taunt the baddies, etc. It does, however, drastically slow down combat.</p><p></p><p>Finally, even though you are in a 3d environment with sounds, a good NWN DM, like a good tabletop DM, is critical in describing the scene. The difference is since the main scene is there, the DM can focus on describing how particular characters might perceive the scene, and give individual (and quite different) tells to the cleric, the dwarf, and the PC with a very high spot.</p><p></p><p>Here is a link to a guide to out-of-the-engine DMing in NWN: <a href="http://dmfi.slightlysilly.net/modules.php?name=Content&pa=showpage&pid=6" target="_blank">http://dmfi.slightlysilly.net/modules.php?name=Content&pa=showpage&pid=6</a></p></blockquote><p></p>
[QUOTE="eliandi, post: 2627176, member: 16454"] Depends. Most non-combat actions can be handled just like you would with OpenRPG, ie roleplayed and with appropriate skill checks. Social skills are obvious, but you can also run skills such as rope-use and climb walls too using the DM client. Climb the wall into the second story window---pass the check and the DM pops you into the second story of the structure even though there is nothing in the NWN engine supporting such an action. Out-of-combat spells work the same way. In combat, things get less clear. Most DMs prefer to let combats in NWN flow realtime because the combat engine is pretty good and it resolves the battles fast so you can get on with the roleplay. A battle requiring 2 hrs to resolve in tabletop might take 5-10min in NWN max. However, a few DMs pause the game every round and allow the players to play the combat like a tabletop game, ie they can talk and plan and taunt the baddies, etc. It does, however, drastically slow down combat. Finally, even though you are in a 3d environment with sounds, a good NWN DM, like a good tabletop DM, is critical in describing the scene. The difference is since the main scene is there, the DM can focus on describing how particular characters might perceive the scene, and give individual (and quite different) tells to the cleric, the dwarf, and the PC with a very high spot. Here is a link to a guide to out-of-the-engine DMing in NWN: [url]http://dmfi.slightlysilly.net/modules.php?name=Content&pa=showpage&pid=6[/url] [/QUOTE]
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