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How does knighthood work in your games?
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<blockquote data-quote="Umbran" data-source="post: 5744244" data-attributes="member: 177"><p>This post is a little aside from most of the others. Skip it if you're only interested in Medievalisms...</p><p></p><p>At first, I glanced at the thread and nearly bypassed it, because I'm running Deadlands these days, and knightly orders don't mean much in the Weird West. But then, I considered it for a moment, and realized that I very much do have an equivalent to knightly orders. In Deadlands, I have military officers and I have The Agency and the Texas Rangers.</p><p></p><p>Interestingly, both the Agency and the Rangers (the Union and Confederate answer to having violent and dangerous supernatural crap in the world) have some aspects of knighthood - you join the order, and you get some powers, and some responsibilities, and you are expected to exert your powers in the name of discharging your responsibilities.</p><p></p><p>So, what do you get for joining one of these organizations?</p><p></p><p>You get a paycheck. Not a large one, though.</p><p></p><p>You get a badge. In the Wild West, this means something. Folks tend to listen to you, and do what you ask, even if it is technically outside your purview. Certain doors are opened by the tin star.</p><p></p><p>But, on the other hand, you get responsibilities. There's an organization that gets to give you orders, and you are expected to follow them. You usually have a lot of leeway in how to implement things, but if the Boss says you're supposed to look into Monster X, then you go look into Monster X. </p><p></p><p>You also have a code of conduct you're supposed to abide by, at least in theory. Well maybe less code of conduct, as code of ethics, and admittedly the ethics in the Weird West are... loose. But there's a lot of things that a private citizen can do that an officer of the law cannot expect to get away with for long.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5744244, member: 177"] This post is a little aside from most of the others. Skip it if you're only interested in Medievalisms... At first, I glanced at the thread and nearly bypassed it, because I'm running Deadlands these days, and knightly orders don't mean much in the Weird West. But then, I considered it for a moment, and realized that I very much do have an equivalent to knightly orders. In Deadlands, I have military officers and I have The Agency and the Texas Rangers. Interestingly, both the Agency and the Rangers (the Union and Confederate answer to having violent and dangerous supernatural crap in the world) have some aspects of knighthood - you join the order, and you get some powers, and some responsibilities, and you are expected to exert your powers in the name of discharging your responsibilities. So, what do you get for joining one of these organizations? You get a paycheck. Not a large one, though. You get a badge. In the Wild West, this means something. Folks tend to listen to you, and do what you ask, even if it is technically outside your purview. Certain doors are opened by the tin star. But, on the other hand, you get responsibilities. There's an organization that gets to give you orders, and you are expected to follow them. You usually have a lot of leeway in how to implement things, but if the Boss says you're supposed to look into Monster X, then you go look into Monster X. You also have a code of conduct you're supposed to abide by, at least in theory. Well maybe less code of conduct, as code of ethics, and admittedly the ethics in the Weird West are... loose. But there's a lot of things that a private citizen can do that an officer of the law cannot expect to get away with for long. [/QUOTE]
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