Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How does magic and psionics work in your world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nute" data-source="post: 1020542" data-attributes="member: 10607"><p>In my homebrew, magic is still (to the populace) a mysterious force that is dangerous and spectacular to manipulate. </p><p></p><p>It was originally thought that arcane magic was the result of using the proper gestures, incantations, and ritual in conjunction with willpower and innate (genetic?) ability to impose one's will on reality in specific ways. Waving hands in circles plus crushing a rose petal plus chanting the special words, coupled with the force of the wizard's will, voila! The duck changes into a frog!</p><p></p><p>Divine magic, on the other hand, came from a totally different source, wherein the caster was channeling the very will of the gods, and they were just the lens. Sure, they used similar words and gestures, but no way were the two magics related. </p><p></p><p>Then came a war, and as wars tend to produce innovation, a discovery was made about magic. Specifically, metamagics. That somehow the very structure of magic could be manipulated in different ways. And these ways worked for both arcane AND divine magic. This, of course, drove both the scholars and the clerics mad with fervent argument over whose power derived from whose. </p><p></p><p>In reality, it's not too far off. Arcane magic comes from innate ability, focused through ritual and precision. Certain steps can be eliminated if the caster has studied how (ie, you don't have to use your hands for spells metamagicked with the Still Spell feat) - but they take more willpower to cast (higher level). Some learn the rituals from books, others seem to have an instinctual knowledge of them (wizards v. sorcerors).</p><p></p><p>Divine magic, on the other hand, has similar effects but through a different route. The caster calls upon a source of power outside themselves (either their god or, in the case of druids & rangers, the force of nature) and channels that power through whatever means (casting a spell, channeling positive energy, turning undead). </p><p></p><p>Psionics are relatively unknown, but bear no connection to magic. They're simply mental abilities that are overdeveloped in a small percentage of the population. Somewhere else. That the adventuring party isn't headed towards. </p><p></p><p>~M.</p></blockquote><p></p>
[QUOTE="nute, post: 1020542, member: 10607"] In my homebrew, magic is still (to the populace) a mysterious force that is dangerous and spectacular to manipulate. It was originally thought that arcane magic was the result of using the proper gestures, incantations, and ritual in conjunction with willpower and innate (genetic?) ability to impose one's will on reality in specific ways. Waving hands in circles plus crushing a rose petal plus chanting the special words, coupled with the force of the wizard's will, voila! The duck changes into a frog! Divine magic, on the other hand, came from a totally different source, wherein the caster was channeling the very will of the gods, and they were just the lens. Sure, they used similar words and gestures, but no way were the two magics related. Then came a war, and as wars tend to produce innovation, a discovery was made about magic. Specifically, metamagics. That somehow the very structure of magic could be manipulated in different ways. And these ways worked for both arcane AND divine magic. This, of course, drove both the scholars and the clerics mad with fervent argument over whose power derived from whose. In reality, it's not too far off. Arcane magic comes from innate ability, focused through ritual and precision. Certain steps can be eliminated if the caster has studied how (ie, you don't have to use your hands for spells metamagicked with the Still Spell feat) - but they take more willpower to cast (higher level). Some learn the rituals from books, others seem to have an instinctual knowledge of them (wizards v. sorcerors). Divine magic, on the other hand, has similar effects but through a different route. The caster calls upon a source of power outside themselves (either their god or, in the case of druids & rangers, the force of nature) and channels that power through whatever means (casting a spell, channeling positive energy, turning undead). Psionics are relatively unknown, but bear no connection to magic. They're simply mental abilities that are overdeveloped in a small percentage of the population. Somewhere else. That the adventuring party isn't headed towards. ~M. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How does magic and psionics work in your world?
Top