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How does magic work in D&D (In-Universe/Lorewise)?
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<blockquote data-quote="Tony Vargas" data-source="post: 9127440" data-attributes="member: 996"><p>Something::something <strong><em>The Weave </em></strong>blah::blah</p><p></p><p>I suppose critical thinking may have become unpopular. Certainly discussions of the relative merits of editions has toxified the on-line community in the past, harming the IP. So if WotC wants to avoid encouraging it's fans to think, it's understandable.</p><p></p><p>Class. Casters are simply superior to non-casters.</p><p></p><p>There used to be restrictions on casting, but they were unpopular with casters, so they're gone.</p><p></p><p>Level. Higher is better than lower.</p><p></p><p>Seriously, tho, and I think it's already been said. Past editions did offer in-world explanations. In 4e each source had a different rationalization (heroic effort, memorization, divine providence, etc) for why some of their abilities couldn't just be used every round; in 3.x spells were either <em>prepared </em>(most of the spell cast in advance, then triggered when needed, thus each spell chosen in advance and gone once used) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> or <em>spontaneous </em>(cast improvisationally by sheer talent and innate power... said innate power being used up in some weird way that corresponded to slots? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ); in the TSR era, spells were memorized (litterally the magic of the spell was impressed on your brain, like if you were trephenated, there'd be glowing runes in there) and when cast, that memory was lost, while the power of the spell came from another dimension of pure energy, which you exchanged for the material components of the spell (and/or the breath you exhaled) to maintain some sort of cosmological balance. (I am not making that last bit up, I swear.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9127440, member: 996"] Something::something [B][I]The Weave [/I][/B]blah::blah I suppose critical thinking may have become unpopular. Certainly discussions of the relative merits of editions has toxified the on-line community in the past, harming the IP. So if WotC wants to avoid encouraging it's fans to think, it's understandable. Class. Casters are simply superior to non-casters. There used to be restrictions on casting, but they were unpopular with casters, so they're gone. Level. Higher is better than lower. Seriously, tho, and I think it's already been said. Past editions did offer in-world explanations. In 4e each source had a different rationalization (heroic effort, memorization, divine providence, etc) for why some of their abilities couldn't just be used every round; in 3.x spells were either [I]prepared [/I](most of the spell cast in advance, then triggered when needed, thus each spell chosen in advance and gone once used) (y) or [I]spontaneous [/I](cast improvisationally by sheer talent and innate power... said innate power being used up in some weird way that corresponded to slots? :confused: ); in the TSR era, spells were memorized (litterally the magic of the spell was impressed on your brain, like if you were trephenated, there'd be glowing runes in there) and when cast, that memory was lost, while the power of the spell came from another dimension of pure energy, which you exchanged for the material components of the spell (and/or the breath you exhaled) to maintain some sort of cosmological balance. (I am not making that last bit up, I swear.) [/QUOTE]
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