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General Tabletop Discussion
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How does magic work in D&D (In-Universe/Lorewise)?
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<blockquote data-quote="Gammadoodler" data-source="post: 9127532" data-attributes="member: 6914290"><p>I don't agree on the first part, but would mostly agree on the second part.</p><p></p><p>The parts of a magic system in an rpg that are irreducibly problematic are the pieces you kinda have to accept as opening assumptions.</p><p></p><p>"magic is a thing" and</p><p>"people/creatures can interact with magic"</p><p></p><p>Accepting those assumptions, I see no reason a magic system should <em>necessarily</em> fail any critical considration of it's functioning.</p><p></p><p>That said. I understand that D&D is a toolkit not a setting, so I'm fine with a "don't think about it" approach to any "big picture" type considerations.</p><p></p><p>But..</p><p></p><p>I'd expect characters to have some mechanical understanding for how they do the stuff they do, why they can't do things they can't do, why other people can't do the things they can do, etc.</p><p></p><p>I think the game should provide this to the players/DM.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9127532, member: 6914290"] I don't agree on the first part, but would mostly agree on the second part. The parts of a magic system in an rpg that are irreducibly problematic are the pieces you kinda have to accept as opening assumptions. "magic is a thing" and "people/creatures can interact with magic" Accepting those assumptions, I see no reason a magic system should [I]necessarily[/I] fail any critical considration of it's functioning. That said. I understand that D&D is a toolkit not a setting, so I'm fine with a "don't think about it" approach to any "big picture" type considerations. But.. I'd expect characters to have some mechanical understanding for how they do the stuff they do, why they can't do things they can't do, why other people can't do the things they can do, etc. I think the game should provide this to the players/DM. [/QUOTE]
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How does magic work in D&D (In-Universe/Lorewise)?
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