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How does magic work in D&D (In-Universe/Lorewise)?
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<blockquote data-quote="jgsugden" data-source="post: 9127541" data-attributes="member: 2629"><p>I have a system developed over more than 4 decades. It works really well for me and once put in place, it makes a lot of rulings very easy to make. It has evolved over those 4 decades, but mostly in terminology. The underlying structure has been pretty steady since I developed this in the early 1980s.</p><p></p><p>There is a magic weave that begins in the Positive Energy Plane and ends in the Negative Energy Plane. Arcane, Divine and Nature Magic flow through it to reach spellcasters and magical effects/items. Arcane magic is pulled from it by intellect or force of will, divine magic is delivered through it after being puhed by divine forces, and nature magic is allowed to flow freely from it by druids and rangers that understand how to work within the balance. Things like Detect Magic and Dispel magic interact with these types of magic because they deal with the connection to the weave.</p><p></p><p>In addition, there are two more types of magic: Supernatural and Psionic. Psionic magic comes from within the caster. It was the primary magic of the Far Realms, and it powers many aberrations, as well as psions, psychic warriors and monks. Dispel magic has no impact on psionics. Supernatural magic is everything that does not come from the weave and is not psionic. It includes ghosts, lycanthropy, chemistry, gravity, ritual magics, elemental magics, the unique characteristics of the planes, and many other hard to explain things. Rather than come from the weave, these magics are powered by the forces of the universe - often including strong emotions or fundamental forces. </p><p></p><p>Those are the basics. I have more detail (such as why healing magic is hard for wizards, etc...) that builds off of this central lore, but it all grows out of the above simple structure.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9127541, member: 2629"] I have a system developed over more than 4 decades. It works really well for me and once put in place, it makes a lot of rulings very easy to make. It has evolved over those 4 decades, but mostly in terminology. The underlying structure has been pretty steady since I developed this in the early 1980s. There is a magic weave that begins in the Positive Energy Plane and ends in the Negative Energy Plane. Arcane, Divine and Nature Magic flow through it to reach spellcasters and magical effects/items. Arcane magic is pulled from it by intellect or force of will, divine magic is delivered through it after being puhed by divine forces, and nature magic is allowed to flow freely from it by druids and rangers that understand how to work within the balance. Things like Detect Magic and Dispel magic interact with these types of magic because they deal with the connection to the weave. In addition, there are two more types of magic: Supernatural and Psionic. Psionic magic comes from within the caster. It was the primary magic of the Far Realms, and it powers many aberrations, as well as psions, psychic warriors and monks. Dispel magic has no impact on psionics. Supernatural magic is everything that does not come from the weave and is not psionic. It includes ghosts, lycanthropy, chemistry, gravity, ritual magics, elemental magics, the unique characteristics of the planes, and many other hard to explain things. Rather than come from the weave, these magics are powered by the forces of the universe - often including strong emotions or fundamental forces. Those are the basics. I have more detail (such as why healing magic is hard for wizards, etc...) that builds off of this central lore, but it all grows out of the above simple structure. [/QUOTE]
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