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How does magic work in D&D (In-Universe/Lorewise)?
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<blockquote data-quote="DEFCON 1" data-source="post: 9130697" data-attributes="member: 7006"><p>Unfortunately for you 5E specifically does not have what you are looking for. Which means you either have to go searching / buying other products that might have something that gives you the example you are looking for... or you just indeed start from scratch and make up your own.</p><p></p><p>But even if you do that... you don't actually need to get that far into the weeds and have all these huge amounts of detail worked out from the beginning. Because quite frankly none of your players are probably ever going to care. So the only person you have to satisfy is yourself. And in that regard... you only need to do just enough detailing that you can then make up anything else you need in the moment that a question just happens to come up in game.</p><p></p><p>In my opinion, newer DMs should not try and design hugely detailed <em>anything</em>. Always start small, and <em>learn on the job</em> how to add detail in the middle of play-- rather than have everything detailed up front and then trying to remember what it is you came up with. Learning how to <em>rule and play on your feet</em> is one of the most important skills a DM can learn, so don't hamstring yourself by taking those opportunities away by over-planning.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9130697, member: 7006"] Unfortunately for you 5E specifically does not have what you are looking for. Which means you either have to go searching / buying other products that might have something that gives you the example you are looking for... or you just indeed start from scratch and make up your own. But even if you do that... you don't actually need to get that far into the weeds and have all these huge amounts of detail worked out from the beginning. Because quite frankly none of your players are probably ever going to care. So the only person you have to satisfy is yourself. And in that regard... you only need to do just enough detailing that you can then make up anything else you need in the moment that a question just happens to come up in game. In my opinion, newer DMs should not try and design hugely detailed [I]anything[/I]. Always start small, and [I]learn on the job[/I] how to add detail in the middle of play-- rather than have everything detailed up front and then trying to remember what it is you came up with. Learning how to [I]rule and play on your feet[/I] is one of the most important skills a DM can learn, so don't hamstring yourself by taking those opportunities away by over-planning. [/QUOTE]
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