Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does magic work in D&D (In-Universe/Lorewise)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retros_x" data-source="post: 9130726" data-attributes="member: 7033171"><p>YOU need it, but that is not a general requirements as tons of DMs, myself included, do not need it.</p><p></p><p>Proficiency does just mean that a caster is proficient with something. A Barbardian getting more proficient at athletics doesn't mean they took a scientific, academic approach to it. Same with casters. While wizards might study spellcraft, sorceres have innate powers that just awake, clerics getting their power by the gods, warlocks via a pact with a patron etc. There is nothing academic, scientific about a warlock getting their powers, its literally a higher being just granting them in exchange for something. But even in case of wizards: Are you really need to explain the exact narrative workings of magic? Isn't it enough to have wizards study the manipulation of the weave and thats it? Why the need to have exact rules? Do you think it was beneficial to the narrative of Star Wars to introduce midichlorians? Do you understand quantum physics after watching Oppenheimer? If not, does that make the movie miss something?</p><p></p><p>Spellslots and the other game mechanics around magic are an abstraction, the same has hitpoints, hit bonuses etc. Treat it as an abstraction and don't overthink it.</p><p></p><p>On a side note science is not 100% reliable as experiments can fail, old theorems are getting contradicted, hypothesis fail to prove right etc. And humans used the power of fire or other things long before they knew the scientific explanations behind it. Before science could explain it, humans thought of thunderstorms as the machinations of gods. If you could show man from 15th century a smartphone he would call it magic. You can easily treat magic the same in your fantasy game. When you have a explanation behind magic, it is not magic anymore, because magic is literally supernatural.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9130726, member: 7033171"] YOU need it, but that is not a general requirements as tons of DMs, myself included, do not need it. Proficiency does just mean that a caster is proficient with something. A Barbardian getting more proficient at athletics doesn't mean they took a scientific, academic approach to it. Same with casters. While wizards might study spellcraft, sorceres have innate powers that just awake, clerics getting their power by the gods, warlocks via a pact with a patron etc. There is nothing academic, scientific about a warlock getting their powers, its literally a higher being just granting them in exchange for something. But even in case of wizards: Are you really need to explain the exact narrative workings of magic? Isn't it enough to have wizards study the manipulation of the weave and thats it? Why the need to have exact rules? Do you think it was beneficial to the narrative of Star Wars to introduce midichlorians? Do you understand quantum physics after watching Oppenheimer? If not, does that make the movie miss something? Spellslots and the other game mechanics around magic are an abstraction, the same has hitpoints, hit bonuses etc. Treat it as an abstraction and don't overthink it. On a side note science is not 100% reliable as experiments can fail, old theorems are getting contradicted, hypothesis fail to prove right etc. And humans used the power of fire or other things long before they knew the scientific explanations behind it. Before science could explain it, humans thought of thunderstorms as the machinations of gods. If you could show man from 15th century a smartphone he would call it magic. You can easily treat magic the same in your fantasy game. When you have a explanation behind magic, it is not magic anymore, because magic is literally supernatural. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does magic work in D&D (In-Universe/Lorewise)?
Top