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How does magic work in D&D (In-Universe/Lorewise)?
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<blockquote data-quote="Voadam" data-source="post: 9130754" data-attributes="member: 2209"><p>Here is from page B15 of Moldvay B/X Basic set D&D:</p><p></p><p>A spell is a formula for collecting and using magical energies. A magic-user or cleric controls these energies with a memorized set of words and hand motions: the spell. Each spell has its own special set of words and gestures. Only magic-users, elves and clerics can learn these formulas, and thus only they may cast spells.</p><p>Spells must be memorized before an adventure begins. The character will remember the spell for any length of time until it is used. When a magic-user, elf, or cleric memorizes a spell, the words and gestures are printed on his or her mind, much in the same way that writing is put on a blackboard. When the spell is cast, the writing is "erased", and he or she may not cast that particular spell again. A spell caster may, however, memorize the same spell twice if he or she is of a high enough experience level to do so. If so, only one is "erased" when the spell is cast; the other remains and may be used later. As characters increase in level the number and type of spells they may memorize increases (their space on the blackboard increases).</p><p>Most adventures should not take more than a few hours of game time. If, however, an adventure lasts longer than a day, a character may re-memorize "erased" spells (spells already cast) once a day. First the character must be well-rested, usually an uninterrupted full night's sleep. Then by spending an hour of "character time" undisturbed, a spell caster of levels 1-3 may memorize all of his or her "erased" spells.</p><p>A character who cannot talk or use hand motions for any reason (such as being bound or gagged) cannot use a spell. Similarly, because the words and gestures must be repeated exactly, spells cannot be cast while performing any other action (such as walking or fighting).</p></blockquote><p></p>
[QUOTE="Voadam, post: 9130754, member: 2209"] Here is from page B15 of Moldvay B/X Basic set D&D: A spell is a formula for collecting and using magical energies. A magic-user or cleric controls these energies with a memorized set of words and hand motions: the spell. Each spell has its own special set of words and gestures. Only magic-users, elves and clerics can learn these formulas, and thus only they may cast spells. Spells must be memorized before an adventure begins. The character will remember the spell for any length of time until it is used. When a magic-user, elf, or cleric memorizes a spell, the words and gestures are printed on his or her mind, much in the same way that writing is put on a blackboard. When the spell is cast, the writing is "erased", and he or she may not cast that particular spell again. A spell caster may, however, memorize the same spell twice if he or she is of a high enough experience level to do so. If so, only one is "erased" when the spell is cast; the other remains and may be used later. As characters increase in level the number and type of spells they may memorize increases (their space on the blackboard increases). Most adventures should not take more than a few hours of game time. If, however, an adventure lasts longer than a day, a character may re-memorize "erased" spells (spells already cast) once a day. First the character must be well-rested, usually an uninterrupted full night's sleep. Then by spending an hour of "character time" undisturbed, a spell caster of levels 1-3 may memorize all of his or her "erased" spells. A character who cannot talk or use hand motions for any reason (such as being bound or gagged) cannot use a spell. Similarly, because the words and gestures must be repeated exactly, spells cannot be cast while performing any other action (such as walking or fighting). [/QUOTE]
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