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How does magic work in D&D (In-Universe/Lorewise)?
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<blockquote data-quote="Voadam" data-source="post: 9130871" data-attributes="member: 2209"><p>In D&D there is a lot of overlap of magic effects from different sources. There is little solid difference between them as a hard dividing line but there are differences in some specifics. Warlocks can do arcane invocation magics while clerics can do domain powers.</p><p></p><p>Most magic is overlapping between the power sources though with spells and accessing magic through classes and subclasses in 5e.</p><p></p><p>It has been this way pretty much since 0e when clerics were made as a combo fighter-magic user with some specific focus and flavor of their own (turning, healing, not really artillery, miracle themed spells).</p><p></p><p>3e had a harder line between the two types, making the distinction official for one and tying some specific rules to the distinction such as arcane spell failure in armor.</p><p></p><p>As for patrons versus gods the implication of arcane magic versus divine is that patrons and their pacts are doing something different from gods and divine spirits. It therefore would not be that the divine is just stuff coming from a spirit or god. Either tapping a different source of power or channeling it differently, or something else. So Asmodeus as God and Archdevil can offer both slightly different types of power and have clerics and warlocks, while most gods are just divine types.</p><p></p><p>It is more a "what is" based explanation than a "why" explanation. Sort of a scientific inquiry based on the evidence we have to create theories of magic. Which works great in-character for intelligence based casters who study and learn magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 9130871, member: 2209"] In D&D there is a lot of overlap of magic effects from different sources. There is little solid difference between them as a hard dividing line but there are differences in some specifics. Warlocks can do arcane invocation magics while clerics can do domain powers. Most magic is overlapping between the power sources though with spells and accessing magic through classes and subclasses in 5e. It has been this way pretty much since 0e when clerics were made as a combo fighter-magic user with some specific focus and flavor of their own (turning, healing, not really artillery, miracle themed spells). 3e had a harder line between the two types, making the distinction official for one and tying some specific rules to the distinction such as arcane spell failure in armor. As for patrons versus gods the implication of arcane magic versus divine is that patrons and their pacts are doing something different from gods and divine spirits. It therefore would not be that the divine is just stuff coming from a spirit or god. Either tapping a different source of power or channeling it differently, or something else. So Asmodeus as God and Archdevil can offer both slightly different types of power and have clerics and warlocks, while most gods are just divine types. It is more a "what is" based explanation than a "why" explanation. Sort of a scientific inquiry based on the evidence we have to create theories of magic. Which works great in-character for intelligence based casters who study and learn magic. :) [/QUOTE]
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