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How does managing logistics hurt role playing?
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<blockquote data-quote="Quasqueton" data-source="post: 646582" data-attributes="member: 3854"><p>From reading many threads on this board it seems that so many things that I use/enforce in D&D supposedly detract from role playing.</p><p></p><p>Let's name a few I've seen lately:</p><p></p><p>Using minis and a battlemat</p><p></p><p>Tracking food, provisions, and dungeoneering equipment (torches, oil, etc.)</p><p></p><p>Tracking arrows/bolts</p><p></p><p>Counting weight for encumbrance</p><p></p><p></p><p>Amazing. So many people say that all this tracking and accounting prevents players and DMs from role playing. But, you know, I haven't seen a reduction in role playing when I make players watch the logistics of the game. I personally haven't found it more difficult to role play my character while adding up my equipment weight.</p><p></p><p>Actually, every game I've ever played in where the DM did not enforce this detail was much more simple hack-and-slash than any game I've run. I've seen players and DMs just fudge through battles without a common vision of the battlefield. I've seen players fire hundreds of arrows without ever spending money on replacements. I've seen players carrying five different weapons, all the rope they ever need, and a limitless supply of torches (and often no one actually carries a lit torch anyway -- the dungeon is just conviently lit up Diablo II style). And I've seen the rogue able to carry 5,000 gp in treasure all by himself.</p><p></p><p>I've always preferred the games where the PCs have to watch their resources. Running out of food in the wilderness is a plot device waiting to happen. Lighting up that last torch while two levels down in some forgotten dungeon makes for an exciting retreat for fear of getting caught in the dark. Having to leave some of that treasure behind because you didn't bring enough sacks, or can't afford to get weighed down in the next fight makes for follow-up adventure hooks.</p><p></p><p>Some of you folks who claim game logistics hinders role playing in the game, explain to me exactly how this happens to you.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 646582, member: 3854"] From reading many threads on this board it seems that so many things that I use/enforce in D&D supposedly detract from role playing. Let's name a few I've seen lately: Using minis and a battlemat Tracking food, provisions, and dungeoneering equipment (torches, oil, etc.) Tracking arrows/bolts Counting weight for encumbrance Amazing. So many people say that all this tracking and accounting prevents players and DMs from role playing. But, you know, I haven't seen a reduction in role playing when I make players watch the logistics of the game. I personally haven't found it more difficult to role play my character while adding up my equipment weight. Actually, every game I've ever played in where the DM did not enforce this detail was much more simple hack-and-slash than any game I've run. I've seen players and DMs just fudge through battles without a common vision of the battlefield. I've seen players fire hundreds of arrows without ever spending money on replacements. I've seen players carrying five different weapons, all the rope they ever need, and a limitless supply of torches (and often no one actually carries a lit torch anyway -- the dungeon is just conviently lit up Diablo II style). And I've seen the rogue able to carry 5,000 gp in treasure all by himself. I've always preferred the games where the PCs have to watch their resources. Running out of food in the wilderness is a plot device waiting to happen. Lighting up that last torch while two levels down in some forgotten dungeon makes for an exciting retreat for fear of getting caught in the dark. Having to leave some of that treasure behind because you didn't bring enough sacks, or can't afford to get weighed down in the next fight makes for follow-up adventure hooks. Some of you folks who claim game logistics hinders role playing in the game, explain to me exactly how this happens to you. Quasqueton [/QUOTE]
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