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How does managing logistics hurt role playing?
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<blockquote data-quote="AngelTears" data-source="post: 647600" data-attributes="member: 8181"><p>I think managing is a wonderful tool for off-table gaming. That means that buying things don't happen during the beginning of the game or at the end for that matter, but someone keeps an eye on supplies. </p><p></p><p>But I think players should be acutely aware of how much things weigh. 100 pounds is the standard combat load in the Finnish Army. Carrying around a big tent and stove are not light. And going through dense woods with such equipment is not easy. Jumping down off a six foot high wall is suddenly more serious then jumping unburdened.</p><p></p><p>I was thinking on using a page where things are located. It makes it more exciting if they for instance loose tehur packs and end up having to survive on what they have in their pouches.</p><p></p><p>Also I am strong advocate of the same with money, with it being counted by a 'a lot', 'some', and 'little'. Not how many thousand you have in the communal chest down the last wooden nickle. </p><p></p><p></p><p>Maybe if you are down to the last wooden nickle do you then start want to keep track on what exactly you spend money on. But if your characters can buy castles from the communal chest, or hire a 50 man mercenary group and be able to stock them as well for six month with equipment. Then maybe buying a torch should be counted as silly.</p></blockquote><p></p>
[QUOTE="AngelTears, post: 647600, member: 8181"] I think managing is a wonderful tool for off-table gaming. That means that buying things don't happen during the beginning of the game or at the end for that matter, but someone keeps an eye on supplies. But I think players should be acutely aware of how much things weigh. 100 pounds is the standard combat load in the Finnish Army. Carrying around a big tent and stove are not light. And going through dense woods with such equipment is not easy. Jumping down off a six foot high wall is suddenly more serious then jumping unburdened. I was thinking on using a page where things are located. It makes it more exciting if they for instance loose tehur packs and end up having to survive on what they have in their pouches. Also I am strong advocate of the same with money, with it being counted by a 'a lot', 'some', and 'little'. Not how many thousand you have in the communal chest down the last wooden nickle. Maybe if you are down to the last wooden nickle do you then start want to keep track on what exactly you spend money on. But if your characters can buy castles from the communal chest, or hire a 50 man mercenary group and be able to stock them as well for six month with equipment. Then maybe buying a torch should be counted as silly. [/QUOTE]
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How does managing logistics hurt role playing?
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