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*TTRPGs General
How does managing logistics hurt role playing?
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<blockquote data-quote="Pielorinho" data-source="post: 647626" data-attributes="member: 259"><p>It's obviously a continuum. Nobody keeps track of a character's blinking, or of a character's sharpening her sword at night, or of a character's bathroom habits. On the other hand, everybody keeps track of the charges remaining on a ring of three wishes.</p><p></p><p>I figure where you fall on the continuum depends on what you think is fun. Me, I keep track (as a player) of my encumbrance, and make sure I carry a light source (continual flame on a glove works great), and track masterwork or better ammunition and basic gear. I don't track regular ammunition or food, and I assume that I convert coins into easily-transported amounts (I figure my normal merchant is going to make this conversion for me happily, if he wants my continued business). As a player, I ask my players to keep rough track of this stuff, but unless the adventure pulls them away from civilization, I don't ask for detailed tracking of every arrow, of every ounce of water, and so on.</p><p></p><p>As a group, the dreariest part of the game is already treasure-management -- figuring out who gets what, what we can sell and to whom, what we can buy instead, what items we'll make, and so forth. We don't find it especially fun, and we hate it when it occasionally eats up most of a session. Minimizing this sort of thing is therefore a priority for us.</p><p></p><p>It's all about the fun, natch, and for our group, the fun isn't in the resource management.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 647626, member: 259"] It's obviously a continuum. Nobody keeps track of a character's blinking, or of a character's sharpening her sword at night, or of a character's bathroom habits. On the other hand, everybody keeps track of the charges remaining on a ring of three wishes. I figure where you fall on the continuum depends on what you think is fun. Me, I keep track (as a player) of my encumbrance, and make sure I carry a light source (continual flame on a glove works great), and track masterwork or better ammunition and basic gear. I don't track regular ammunition or food, and I assume that I convert coins into easily-transported amounts (I figure my normal merchant is going to make this conversion for me happily, if he wants my continued business). As a player, I ask my players to keep rough track of this stuff, but unless the adventure pulls them away from civilization, I don't ask for detailed tracking of every arrow, of every ounce of water, and so on. As a group, the dreariest part of the game is already treasure-management -- figuring out who gets what, what we can sell and to whom, what we can buy instead, what items we'll make, and so forth. We don't find it especially fun, and we hate it when it occasionally eats up most of a session. Minimizing this sort of thing is therefore a priority for us. It's all about the fun, natch, and for our group, the fun isn't in the resource management. Daniel [/QUOTE]
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How does managing logistics hurt role playing?
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