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*TTRPGs General
How does managing logistics hurt role playing?
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<blockquote data-quote="Echohawk" data-source="post: 650085" data-attributes="member: 9849"><p>I once made my group of players bring real world analogues of all of their equipment to a game. Wizards brought encylopedia volumes to represent spellbooks, fighters brough mops to represent polearms, rogues brought torches to represent... well... torches and so on.</p><p></p><p>By the time everyone had arrived, the room was packed full of crud. All of the players had trouble figuring out a way to pack all their gear so that they could carry it. Eventually, with some careful balancing, most of them could just about walk around with all of their character's possessions, but the second they got into a combat situation... *thud*... backpacks, sacks and loose items hit the floor so they could move freely.</p><p></p><p>About halfway through the game, a badly planned fireball (theirs!) set fire to the building they were in. One hasty evacuation later and the group was less about 75% of their gear, including numerous potions, spellbooks and other gear that they didn't have time to rescue.</p><p></p><p>Despite this loss, the players really enjoyed the experience. It was fun to get a solid mental picture of the amount of stuff they usually lug around. Of course, after that game, they were all a lot more realistic with the amount of carried equipment.</p><p></p><p>Hmmmm... it's about time I tried this trick on my new group. Especially that heavy crossbow, halberd, longsword, light crossbow, multiple lengths of rope, hand crossbow, heavy pick, throwing axe wielding ranger <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Echohawk, post: 650085, member: 9849"] I once made my group of players bring real world analogues of all of their equipment to a game. Wizards brought encylopedia volumes to represent spellbooks, fighters brough mops to represent polearms, rogues brought torches to represent... well... torches and so on. By the time everyone had arrived, the room was packed full of crud. All of the players had trouble figuring out a way to pack all their gear so that they could carry it. Eventually, with some careful balancing, most of them could just about walk around with all of their character's possessions, but the second they got into a combat situation... *thud*... backpacks, sacks and loose items hit the floor so they could move freely. About halfway through the game, a badly planned fireball (theirs!) set fire to the building they were in. One hasty evacuation later and the group was less about 75% of their gear, including numerous potions, spellbooks and other gear that they didn't have time to rescue. Despite this loss, the players really enjoyed the experience. It was fun to get a solid mental picture of the amount of stuff they usually lug around. Of course, after that game, they were all a lot more realistic with the amount of carried equipment. Hmmmm... it's about time I tried this trick on my new group. Especially that heavy crossbow, halberd, longsword, light crossbow, multiple lengths of rope, hand crossbow, heavy pick, throwing axe wielding ranger :D [/QUOTE]
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How does managing logistics hurt role playing?
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