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How does one balance a PrC?
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<blockquote data-quote="Upper_Krust" data-source="post: 1091443" data-attributes="member: 326"><p>Hi all! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Perhaps I can be of assistance...it will be interesting to hear feedback on this idea anyway. </p><p></p><p>I break down the classes into component parts and then give them a rating derived from logical comparisons of myriad aspects.</p><p></p><p>1. Ability Scores</p><p></p><p>+1/4 Levels = +0.025 per Level</p><p></p><p>2. BAB</p><p></p><p>Good = +0.2</p><p>Medium = +0.15</p><p>Poor = +0.1</p><p></p><p>3. Class Features</p><p></p><p>Either based on feats or integrated spell levels.</p><p></p><p>1 feat per level adds +0.2 (so a Fighter with 11/20 would add +0.11)</p><p></p><p>Integrated Spell Levels</p><p></p><p>Wizard/Sorceror = +0.375</p><p>Cleric = +0.3</p><p>Druid = +0.25</p><p>Bard = +0.15</p><p>Paladin/Ranger = +0.1</p><p></p><p>4. Feat Progression (not bonus feats from class features)</p><p></p><p>1 feat/3 Levels = +0.066</p><p></p><p>5. Hit Dice</p><p></p><p>d4 = +0.125</p><p>d6 = +0.175</p><p>d8 = +0.225</p><p>d10 = +0.275</p><p>d12 = +0.325</p><p></p><p>6. Saving Throws</p><p></p><p>Each Good Save = +0.06</p><p>Each Poor Save = +0.03</p><p></p><p>7. Skill Points</p><p></p><p>Int +8 = +0.08</p><p>Int +6 = +0.06</p><p>Int +4 = +0.04</p><p>Int +2 = +0.02</p><p></p><p>8. Equipment</p><p></p><p>Level of PC wealth = +0.2</p><p>Level of NPC wealth = +0.125</p><p></p><p></p><p>So a reasonably balanced class or prestige class level will add up to between +0.8 and +0.85 before adding Equipment.</p><p></p><p>The easiest Class to deconstruct is the Fighter.</p><p></p><p>eg. Fighter Class Level (Deconstruction)</p><p>Ability Scores CR +0.025</p><p>BAB (As Fighter) CR +0.2</p><p>Class Features: +11 Feats/20 Levels CR +0.11</p><p>Feats (+1/3 Levels) CR +0.066</p><p>Hit Dice (d10) CR +0.275</p><p>Saves (one good) CR +0.12</p><p>Skills (Int + 2) CR +0.02</p><p></p><p>Each Fighter Level = CR +0.806 (0.8)</p><p>with PC Equipment = CR +1.006 (1)</p><p></p><p>For less obviously rated class features try and rate the ability in terms of a feat. Is the ability as good as a feat? Weaker? Stronger? Or an actual feat itself already?</p><p></p><p>eg. Many of the Rogues class features are equivalent to feats so these are easily rated as such.</p><p></p><p>I believe anyone can deconstruct/reconstruct and balance any class/prestige class using the above method.</p><p></p><p>Generally I would suggest allowing a +/-5% rating to still be balanced, no point trying to be too exacting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Incidently the Cleric and Druid Classes are +10% stronger than most other classes. The Mystic Theurge Prestige Class is +30% stronger than most other classes.</p><p></p><p>Any questions/comments?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1091443, member: 326"] Hi all! :) Perhaps I can be of assistance...it will be interesting to hear feedback on this idea anyway. I break down the classes into component parts and then give them a rating derived from logical comparisons of myriad aspects. 1. Ability Scores +1/4 Levels = +0.025 per Level 2. BAB Good = +0.2 Medium = +0.15 Poor = +0.1 3. Class Features Either based on feats or integrated spell levels. 1 feat per level adds +0.2 (so a Fighter with 11/20 would add +0.11) Integrated Spell Levels Wizard/Sorceror = +0.375 Cleric = +0.3 Druid = +0.25 Bard = +0.15 Paladin/Ranger = +0.1 4. Feat Progression (not bonus feats from class features) 1 feat/3 Levels = +0.066 5. Hit Dice d4 = +0.125 d6 = +0.175 d8 = +0.225 d10 = +0.275 d12 = +0.325 6. Saving Throws Each Good Save = +0.06 Each Poor Save = +0.03 7. Skill Points Int +8 = +0.08 Int +6 = +0.06 Int +4 = +0.04 Int +2 = +0.02 8. Equipment Level of PC wealth = +0.2 Level of NPC wealth = +0.125 So a reasonably balanced class or prestige class level will add up to between +0.8 and +0.85 before adding Equipment. The easiest Class to deconstruct is the Fighter. eg. Fighter Class Level (Deconstruction) Ability Scores CR +0.025 BAB (As Fighter) CR +0.2 Class Features: +11 Feats/20 Levels CR +0.11 Feats (+1/3 Levels) CR +0.066 Hit Dice (d10) CR +0.275 Saves (one good) CR +0.12 Skills (Int + 2) CR +0.02 Each Fighter Level = CR +0.806 (0.8) with PC Equipment = CR +1.006 (1) For less obviously rated class features try and rate the ability in terms of a feat. Is the ability as good as a feat? Weaker? Stronger? Or an actual feat itself already? eg. Many of the Rogues class features are equivalent to feats so these are easily rated as such. I believe anyone can deconstruct/reconstruct and balance any class/prestige class using the above method. Generally I would suggest allowing a +/-5% rating to still be balanced, no point trying to be too exacting. ;) Incidently the Cleric and Druid Classes are +10% stronger than most other classes. The Mystic Theurge Prestige Class is +30% stronger than most other classes. Any questions/comments? [/QUOTE]
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