Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How does one beef up damage dealt by 2nd lvl Wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 5416676" data-attributes="member: 30022"><p>As noted, 4E wizards are controllers, not strikers. Their purpose is to to control the battlefield, not dish out huge amounts of damage.</p><p></p><p>Having said that, though, consider that the ranger above is doing 20 average damage to a single target. If the wizard above chooses an area-effect at-will power (say, <em>thunderwave</em>), they could be dishing out an average 7-8 damage per opponent within the area. If they hit more than 2 opponents, they're actually doing more damage than the ranger. Wizards have access to many burst and blast powers, which means they can (in aggregate) be amongst the most damaging members of the party.</p><p></p><p>If you're looking for "single target" elimination, you want to look at <u>effects</u> rather than raw damage. The 1st level Daily Power <em>sleep </em>is an example of this. Any enemy you hit that fails it's initial save becomes helpless, which means automatic critical hit from your allies when they coup de grace it. Your wizard might not be the character that deals the killing blow, but he's effectively the one that eliminated the opponent.</p><p></p><p>...but again, the main purpose of the wizard is to prevent the enemy from making the best possible use of their own attacks against your party. You have walls and zones to shape the battlefield... you have effects that move, slow and daze enemies... you have summoned creatures that can get in the way of enemy attacks, and fight back... the ranger, for all his damage, has very little of any of this.</p><p></p><p>Some final notes, purely in regards to the examples given above...</p><p></p><ul> <li data-xf-list-type="ul">both characters would have benefitted from a higher Int/Dex (start with an 18 at least, after racial adjustments)</li> <li data-xf-list-type="ul">the wizard would probably have been better off with a wand rather than a staff, if their focus was on damage (more accuracy, rather than more defense).</li> <li data-xf-list-type="ul"><em>magic missile</em>, while a good power, dishes out less aggregate damage than an at-will area attack like <em>thunderwave</em>, assuming you're fighting multiple opponents each fight and can position yourself well.</li> <li data-xf-list-type="ul">you definitely want to look at the post-errata <em>magic missile</em>, which hits automatically (especially as it sounds like your attack bonus is on the low-side for a wizard - many wizards will have a +5 Int after racial adjustment, implement expertise for +1 attack, and the <em>wand of accuracy </em>class feature).</li> <li data-xf-list-type="ul">look at other sources for feats. PH2, PH3, Arcane Power, and the new Essentials releases all have good feats for improving wizard damage and accuracy. At a minimum, take Implement Expertise (+1 attack with implements). It's more important for a wizard to hit, than to do damage... as they usually have cool effects triggering off their powers.</li> <li data-xf-list-type="ul">check the WotC website for errata, or pick up Heroes of the Fallen Lands. Wizards in particular received a do-over in Essentials. Several of their powers have been revised or improved. The most significant change is that msot wizard encounter powers now do damage even if they miss, which is a big improvement.</li> </ul></blockquote><p></p>
[QUOTE="Lancelot, post: 5416676, member: 30022"] As noted, 4E wizards are controllers, not strikers. Their purpose is to to control the battlefield, not dish out huge amounts of damage. Having said that, though, consider that the ranger above is doing 20 average damage to a single target. If the wizard above chooses an area-effect at-will power (say, [I]thunderwave[/I]), they could be dishing out an average 7-8 damage per opponent within the area. If they hit more than 2 opponents, they're actually doing more damage than the ranger. Wizards have access to many burst and blast powers, which means they can (in aggregate) be amongst the most damaging members of the party. If you're looking for "single target" elimination, you want to look at [U]effects[/U] rather than raw damage. The 1st level Daily Power [I]sleep [/I]is an example of this. Any enemy you hit that fails it's initial save becomes helpless, which means automatic critical hit from your allies when they coup de grace it. Your wizard might not be the character that deals the killing blow, but he's effectively the one that eliminated the opponent. ...but again, the main purpose of the wizard is to prevent the enemy from making the best possible use of their own attacks against your party. You have walls and zones to shape the battlefield... you have effects that move, slow and daze enemies... you have summoned creatures that can get in the way of enemy attacks, and fight back... the ranger, for all his damage, has very little of any of this. Some final notes, purely in regards to the examples given above... [LIST] [*]both characters would have benefitted from a higher Int/Dex (start with an 18 at least, after racial adjustments) [*]the wizard would probably have been better off with a wand rather than a staff, if their focus was on damage (more accuracy, rather than more defense). [*][I]magic missile[/I], while a good power, dishes out less aggregate damage than an at-will area attack like [I]thunderwave[/I], assuming you're fighting multiple opponents each fight and can position yourself well. [*]you definitely want to look at the post-errata [I]magic missile[/I], which hits automatically (especially as it sounds like your attack bonus is on the low-side for a wizard - many wizards will have a +5 Int after racial adjustment, implement expertise for +1 attack, and the [I]wand of accuracy [/I]class feature). [*]look at other sources for feats. PH2, PH3, Arcane Power, and the new Essentials releases all have good feats for improving wizard damage and accuracy. At a minimum, take Implement Expertise (+1 attack with implements). It's more important for a wizard to hit, than to do damage... as they usually have cool effects triggering off their powers. [*]check the WotC website for errata, or pick up Heroes of the Fallen Lands. Wizards in particular received a do-over in Essentials. Several of their powers have been revised or improved. The most significant change is that msot wizard encounter powers now do damage even if they miss, which is a big improvement. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How does one beef up damage dealt by 2nd lvl Wizard?
Top