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General Tabletop Discussion
*Pathfinder & Starfinder
How does one beef up damage dealt by 2nd lvl Wizard?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5416994" data-attributes="member: 82106"><p>All very true. He's sitting in PHB1-land though, kinda limits the choices, sadly. Being eladrin doesn't really help in the feat department either. Honestly PHB1 provided practically nothing compelling in the heroic feat department for wizards. What does exist has such nasty ability score prereqs that you're actually worse off if you juggle your stats to meet them.</p><p></p><p>Astral Fire - +1 damage with Fire. Marginal damage type and you need CHA 13 to qualify, Actually worse than useless, put the stat points into INT.</p><p></p><p>Burning Blizzard - +1 damage with Acid or Cold. This one is actually worthwhile, you probably already meet the prereqs and the damage types both have decent powers you may want anyway. Synergy with Frost Cheese, which will be your only real PHB1 only optimization route anyhow.</p><p></p><p>Defensive Mobility - +2 AC vs OAs? Not bad. Worth it if you like getting in the face of the enemy.</p><p></p><p>Durable - Toughness is generally considered better.</p><p></p><p>Eladrin Soldier - Not useful at heroic. Maybe handy later with weapliment shennanigans at WotST.</p><p></p><p>Expanded Spellbook - Hmmmm, really depends on the campaign.</p><p></p><p>Improved Initiative - May be one of the best choices for a PHB1 Wizard. Speed casting can save your hide.</p><p></p><p>Raging Storm - Pretty marginal, you really don't have these damage types much.</p><p></p><p>Wintertouched - Not really much use on its own. Take at level 10 to combine with Lasting Frost. </p><p></p><p>Beyond that Leather Armor Proficiency isn't bad, you can use the AC. Your other better choices are probably multiclass feats. Warrior of the Wild for the once per encounter HQ is viable. Initiate of the Faith is useful, but won't help damage output.</p><p></p><p>Truth is for damage output you have Warrior of the Wild that will get you an extra d6 per encounter and Burning Blizzard from heroic tier PHB1 feat choices. It is rather a vast wasteland for Wizards.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5416994, member: 82106"] All very true. He's sitting in PHB1-land though, kinda limits the choices, sadly. Being eladrin doesn't really help in the feat department either. Honestly PHB1 provided practically nothing compelling in the heroic feat department for wizards. What does exist has such nasty ability score prereqs that you're actually worse off if you juggle your stats to meet them. Astral Fire - +1 damage with Fire. Marginal damage type and you need CHA 13 to qualify, Actually worse than useless, put the stat points into INT. Burning Blizzard - +1 damage with Acid or Cold. This one is actually worthwhile, you probably already meet the prereqs and the damage types both have decent powers you may want anyway. Synergy with Frost Cheese, which will be your only real PHB1 only optimization route anyhow. Defensive Mobility - +2 AC vs OAs? Not bad. Worth it if you like getting in the face of the enemy. Durable - Toughness is generally considered better. Eladrin Soldier - Not useful at heroic. Maybe handy later with weapliment shennanigans at WotST. Expanded Spellbook - Hmmmm, really depends on the campaign. Improved Initiative - May be one of the best choices for a PHB1 Wizard. Speed casting can save your hide. Raging Storm - Pretty marginal, you really don't have these damage types much. Wintertouched - Not really much use on its own. Take at level 10 to combine with Lasting Frost. Beyond that Leather Armor Proficiency isn't bad, you can use the AC. Your other better choices are probably multiclass feats. Warrior of the Wild for the once per encounter HQ is viable. Initiate of the Faith is useful, but won't help damage output. Truth is for damage output you have Warrior of the Wild that will get you an extra d6 per encounter and Burning Blizzard from heroic tier PHB1 feat choices. It is rather a vast wasteland for Wizards. [/QUOTE]
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How does one beef up damage dealt by 2nd lvl Wizard?
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