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How does one "Champion"?
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<blockquote data-quote="Saeviomagy" data-source="post: 7247553" data-attributes="member: 5890"><p>I highly suggest the fighter guide from the 'guides' thread on this very forum:</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?468964-GUIDE-The-Art-of-War-A-Fighter-Guide&p=6705448#post6705448" target="_blank">http://www.enworld.org/forum/showthread.php?468964-GUIDE-The-Art-of-War-A-Fighter-Guide&p=6705448#post6705448</a></p><p></p><p>Pay special attention to it's section titled "On optimization". In a nutshell: don't fret it. As long as you make a few obvious good choices (high attack stat, decent con, the best armor you can use, not-crap weapon), you can afford to take things that are fun.</p><p></p><p>Also note that some of it's advice on backgrounds is slightly odd, since some of the backgrounds that give skills already covered by being a fighter are marked as the best. In reality... it basically doesn't matter what background you take.</p><p></p><p>Finally I feel like it's rating for 'ritual caster' is based on a pretty hostile campaign. That feat is great, and you should consider the potential of the cleric and druid ritual lists when you look into it.</p><p></p><p>In terms of damage, the 'best' fighters are:</p><p>1. The polearm guy. Have high strength, wear heavy armor, use a polearm, take great weapon master and pole arm master. You now have as many attacks as the dual wielder, add your ability bonus to all of them, most of them have a bigger damage die, plus you can trade accuracy for tons of extra damage.</p><p>2. The crossbow guy. Have high dex, use a hand crossbow, take crossbow expert and sharpshooter. You now have as many attacks as the dual wielder, have +2 to hit on all of them, can attack with them at range and can trade accuracy for tons of extra damage.</p><p></p><p>But like I said above: they're not THAT much better than just playing whatever you feel like, especially if you're dead set on champion.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7247553, member: 5890"] I highly suggest the fighter guide from the 'guides' thread on this very forum: [url]http://www.enworld.org/forum/showthread.php?468964-GUIDE-The-Art-of-War-A-Fighter-Guide&p=6705448#post6705448[/url] Pay special attention to it's section titled "On optimization". In a nutshell: don't fret it. As long as you make a few obvious good choices (high attack stat, decent con, the best armor you can use, not-crap weapon), you can afford to take things that are fun. Also note that some of it's advice on backgrounds is slightly odd, since some of the backgrounds that give skills already covered by being a fighter are marked as the best. In reality... it basically doesn't matter what background you take. Finally I feel like it's rating for 'ritual caster' is based on a pretty hostile campaign. That feat is great, and you should consider the potential of the cleric and druid ritual lists when you look into it. In terms of damage, the 'best' fighters are: 1. The polearm guy. Have high strength, wear heavy armor, use a polearm, take great weapon master and pole arm master. You now have as many attacks as the dual wielder, add your ability bonus to all of them, most of them have a bigger damage die, plus you can trade accuracy for tons of extra damage. 2. The crossbow guy. Have high dex, use a hand crossbow, take crossbow expert and sharpshooter. You now have as many attacks as the dual wielder, have +2 to hit on all of them, can attack with them at range and can trade accuracy for tons of extra damage. But like I said above: they're not THAT much better than just playing whatever you feel like, especially if you're dead set on champion. [/QUOTE]
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