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How does one roleplay a 49 Intelligence? Plus! Mega Super *BONUS* Questions!
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<blockquote data-quote="Quickleaf" data-source="post: 1845370" data-attributes="member: 20323"><p><strong>skills and 49 int (continued)</strong></p><p></p><p>* You always appraise an object successfully, and with most items your price accuracy is 100% (unless it has insanely high DC)</p><p>*You always succeed on craft checks, which seems kind of strange... (I never did like the idea of Craft being an INT modified skill)</p><p>* You always interpret even the most ancient and esoteric writing. Once per day you can decipher a written spell without read magic (DC 50 +5/spell leve)</p><p>* Again, for some *strange* reason, you always identify a fake document and can always make a convincing fake, even if it contradicts previous orders (unless the person reading it is very, very high-level too)</p><p>* You always answer really tough question in all trained knowledge skills, and have a high chance of success even in untrained knowledge skills.</p><p></p><p>THAT said...Intelligence measures how completely and quickly your PC learns (and reasons). It is often said the best way to know you've learned something is to be able to reach it to a kid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I would think your PC is a prodigious teacher, able to dissect even the most abstract theories and, parsing the relevant information, present them in layman's terms. Perhaps the PC should get special abilities for teaching others, and even the ability to once/day imbue another with increased intelligence (by taking a corresponding penalty). </p><p>Also, I think it would be reasonable for your DM to allow you to make up one or two special skill synergies just for your character, representing completeness of learning. </p><p>Your PC should be able to keep a number of feats/skill open (as someone already suggested); thus when the need arises to repair tangled rigging on a boat, you can conveniently select ranks in Use Rope or Profesion (Sailor). This represents prior learning for lots of skill ranks, or even a sudden realization (for fewer ranks). Of course, ALL skills should be class skills for such a character, but who knows, maybe not?</p><p></p><p>If you're trying to play a character with ANY semblance of humanity, I would suggest taking a serious flaw for your character, perhaps something or someone that he/she constantly overlooks or underestimates. Sort of a blind spot in his/her supra-godly intelligence. Cheers!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1845370, member: 20323"] [b]skills and 49 int (continued)[/b] * You always appraise an object successfully, and with most items your price accuracy is 100% (unless it has insanely high DC) *You always succeed on craft checks, which seems kind of strange... (I never did like the idea of Craft being an INT modified skill) * You always interpret even the most ancient and esoteric writing. Once per day you can decipher a written spell without read magic (DC 50 +5/spell leve) * Again, for some *strange* reason, you always identify a fake document and can always make a convincing fake, even if it contradicts previous orders (unless the person reading it is very, very high-level too) * You always answer really tough question in all trained knowledge skills, and have a high chance of success even in untrained knowledge skills. THAT said...Intelligence measures how completely and quickly your PC learns (and reasons). It is often said the best way to know you've learned something is to be able to reach it to a kid. :D I would think your PC is a prodigious teacher, able to dissect even the most abstract theories and, parsing the relevant information, present them in layman's terms. Perhaps the PC should get special abilities for teaching others, and even the ability to once/day imbue another with increased intelligence (by taking a corresponding penalty). Also, I think it would be reasonable for your DM to allow you to make up one or two special skill synergies just for your character, representing completeness of learning. Your PC should be able to keep a number of feats/skill open (as someone already suggested); thus when the need arises to repair tangled rigging on a boat, you can conveniently select ranks in Use Rope or Profesion (Sailor). This represents prior learning for lots of skill ranks, or even a sudden realization (for fewer ranks). Of course, ALL skills should be class skills for such a character, but who knows, maybe not? If you're trying to play a character with ANY semblance of humanity, I would suggest taking a serious flaw for your character, perhaps something or someone that he/she constantly overlooks or underestimates. Sort of a blind spot in his/her supra-godly intelligence. Cheers! [/QUOTE]
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