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How Does Pathfinder handle my 4e wishlist?
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<blockquote data-quote="Krensky" data-source="post: 4854463" data-attributes="member: 30936"><p>Ok, this is based on the Beta and what I've seen from the playtest. Pile of salt and all that. If I don't pick something out, it's to my knowledge unchanged from 3.5 or are something that is fluff and advice related and won't be known until the book drops. Also, I may be wrong on some of these, people should feel free to correct me so Joe as the right answers.</p><p></p><p></p><p>2. More skill points.</p><p></p><p>Classes have the same amount, but the skill list has been cut down and a number of skills merged.</p><p></p><p>5. Turning rules that follow rule #3. Turning shouldn't need feats to become specialized. It's a power source. Now what can be done with it from the core book?</p><p></p><p>Turning's changed, one thing it can do off the bat is heal the party.</p><p></p><p>9. Moving of 'game breaking' spells to higher levels in the new 1-30 range (teleport, raise dead, etc...)</p><p></p><p>Spells have been tweaked. How much remains to be seen.</p><p></p><p>13. Higher survivability for low level characters. No pet, like a house cat, should be able to kill a 1st level mage.</p><p></p><p>HP has been increased for 1st level characters.</p><p></p><p>14. Utility for low level characters. Low level characters should not get hit by a battle axe and have to rest for the day. They should not cast one spell and have to rest for the day.</p><p></p><p>Some of this has been added with at will cantrips and special abilities.</p><p></p><p>19. Monsters that are simple to use and simple to understand. Monsters that professional designers can get right the first time to streamline the amount of screw ups that are fairly standard.</p><p></p><p>They've been normalizing monsters so they better match their CR.</p><p></p><p>20. Reduction/elimination of different bonuses. Great idea in theory but never kept to a small enough pool to be very useful. "holy, luck, circumstance, etc..." blah. Either make them additive up to double the initiatl bonus or make it higher bonus with other bonuses coming in after durations expire. </p><p></p><p>I believe they did a good bit of this.</p><p></p><p>25. Favored Character Class: This becomes something that gives you a bonus when you stay it in, not encourages you to multiclass into other classes because you don't get an XP penalty. Stat bonuses in primary abilities, feat trees that require you be a certain level in the favored character class, etc...</p><p></p><p>There was some contention over this in the Beta, but I don't think I saw the resolution. This was the goal, if I remember.</p><p></p><p></p><p>28. Redistribution of feats. No feats should obviously suck. Toughness, I'm looking at you. Dodge, I'm looking at you. In addition, feats should continue to be useful as the character gains levels without having to double dip for improved, greater, etc... Power Attack is a good example here. It potentially increases every level and has situations where it can be more useful.</p><p></p><p>They did some of this.</p><p></p><p>29. Talents/Birth Abilities: Only taken at first level gives the character a little 'oomph' in his field. Think Background options from Rolemaster.</p><p></p><p>The APs have this and I believe mention was made that it would be in the PFRPG.</p><p></p><p>30. More feat acquisition. One of the most annoying things about d20 is that that are thousands of feats but unless you're playing fifty characters at a time, you'll only get to use a handful of them.</p><p></p><p>Done.</p><p></p><p>34. Don't screw up the electronic support. Yeah, lots of big talk now but hell, I had a 3.0 PHB. I had the little demo disk that came with it. WoTC screwed the pooch on that one. Lots of promise, lots of potential with no good resolution and a lot of 3rd party support of various quality.</p><p></p><p>I'd have to check, but I believe Paizo gave PCGen their blessing.</p><p></p><p>35. Electronic/PDF releases of books should cost 50% of the hardcopy of the book. They should also be updated frequently with errata, FAQ, and rules revisions, not relying on the original purchaser to make due or buy a compendium for the changed versions.</p><p></p><p>The core book is priced at $9.99 as a PDF. I do not know the pricing of the others, but I would expect them to be in line with Paizo's other PDFs which are less, but not 50% off. They have updated PDFs in the past, although I believe most errata is in the forums.</p><p></p><p>40. With the understanding that an ability is an ability is an ability, elimination of the whole ECL vs level vs CR vs racial hit dice. Some type of restructuring where playing a powerful monster doesn't cripple your options. Got the ability to use your power multiple times a day? Great. So does the monk, fighter, rogue, and other classes. They are not considered an ECL + hit dice effort.</p><p></p><p>There was discussion of this, but I don't know the outcome.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4854463, member: 30936"] Ok, this is based on the Beta and what I've seen from the playtest. Pile of salt and all that. If I don't pick something out, it's to my knowledge unchanged from 3.5 or are something that is fluff and advice related and won't be known until the book drops. Also, I may be wrong on some of these, people should feel free to correct me so Joe as the right answers. 2. More skill points. Classes have the same amount, but the skill list has been cut down and a number of skills merged. 5. Turning rules that follow rule #3. Turning shouldn't need feats to become specialized. It's a power source. Now what can be done with it from the core book? Turning's changed, one thing it can do off the bat is heal the party. 9. Moving of 'game breaking' spells to higher levels in the new 1-30 range (teleport, raise dead, etc...) Spells have been tweaked. How much remains to be seen. 13. Higher survivability for low level characters. No pet, like a house cat, should be able to kill a 1st level mage. HP has been increased for 1st level characters. 14. Utility for low level characters. Low level characters should not get hit by a battle axe and have to rest for the day. They should not cast one spell and have to rest for the day. Some of this has been added with at will cantrips and special abilities. 19. Monsters that are simple to use and simple to understand. Monsters that professional designers can get right the first time to streamline the amount of screw ups that are fairly standard. They've been normalizing monsters so they better match their CR. 20. Reduction/elimination of different bonuses. Great idea in theory but never kept to a small enough pool to be very useful. "holy, luck, circumstance, etc..." blah. Either make them additive up to double the initiatl bonus or make it higher bonus with other bonuses coming in after durations expire. I believe they did a good bit of this. 25. Favored Character Class: This becomes something that gives you a bonus when you stay it in, not encourages you to multiclass into other classes because you don't get an XP penalty. Stat bonuses in primary abilities, feat trees that require you be a certain level in the favored character class, etc... There was some contention over this in the Beta, but I don't think I saw the resolution. This was the goal, if I remember. 28. Redistribution of feats. No feats should obviously suck. Toughness, I'm looking at you. Dodge, I'm looking at you. In addition, feats should continue to be useful as the character gains levels without having to double dip for improved, greater, etc... Power Attack is a good example here. It potentially increases every level and has situations where it can be more useful. They did some of this. 29. Talents/Birth Abilities: Only taken at first level gives the character a little 'oomph' in his field. Think Background options from Rolemaster. The APs have this and I believe mention was made that it would be in the PFRPG. 30. More feat acquisition. One of the most annoying things about d20 is that that are thousands of feats but unless you're playing fifty characters at a time, you'll only get to use a handful of them. Done. 34. Don't screw up the electronic support. Yeah, lots of big talk now but hell, I had a 3.0 PHB. I had the little demo disk that came with it. WoTC screwed the pooch on that one. Lots of promise, lots of potential with no good resolution and a lot of 3rd party support of various quality. I'd have to check, but I believe Paizo gave PCGen their blessing. 35. Electronic/PDF releases of books should cost 50% of the hardcopy of the book. They should also be updated frequently with errata, FAQ, and rules revisions, not relying on the original purchaser to make due or buy a compendium for the changed versions. The core book is priced at $9.99 as a PDF. I do not know the pricing of the others, but I would expect them to be in line with Paizo's other PDFs which are less, but not 50% off. They have updated PDFs in the past, although I believe most errata is in the forums. 40. With the understanding that an ability is an ability is an ability, elimination of the whole ECL vs level vs CR vs racial hit dice. Some type of restructuring where playing a powerful monster doesn't cripple your options. Got the ability to use your power multiple times a day? Great. So does the monk, fighter, rogue, and other classes. They are not considered an ECL + hit dice effort. There was discussion of this, but I don't know the outcome. [/QUOTE]
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