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How Does Pathfinder handle my 4e wishlist?
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<blockquote data-quote="an_idol_mind" data-source="post: 4854668" data-attributes="member: 43749"><p>All skills cost 1 point, with the cap being your level. Class skills give a +3 bonus if you have purchased the appropriate skill</p><p> </p><p></p><p> </p><p>In addition to the consolidated skill list already mentioned, a character can also select his favored class and get +1 skill point (or +1 hit point, if he has enough skill points) per level.</p><p> </p><p></p><p> </p><p>Not sure what you're going for here...</p><p> </p><p></p><p> </p><p>Still in as of the Beta.</p><p> </p><p></p><p> </p><p>Turn undead has been overhauled. It is now channel energy, which can be used to heal living creatures (or harm them, for negative energy) or hurt undead (or heal them, for negative energy). Channel energy can apparently be customized with feats. Turn undead is apparently a feat that allows channel energy to be used to cause undead to flee. Speculation on my part is that channel energy can probably be further customized with additional feats. Since all classes get feats at every odd level, there's the potential to get more of them now.</p><p> </p><p></p><p> </p><p>Nope...still in there. Changing that would probably kill the backwards compatibility that the system strives for.</p><p> </p><p></p><p> </p><p>Not in there as of the Beta, although the death threshhold is now based on Constitution rather than being a flat -10.</p><p> </p><p></p><p> </p><p>Not in the Beta.</p><p> </p><p></p><p> </p><p>Spell levels are still on the 1-9 scale. Some spells, like instant death effects, have been tweaked.</p><p> </p><p></p><p> </p><p>Not sure how this would be done with the system, but the GMing section of the Beta has a sidebar about high and low magic games as well as different rates of advancement.</p><p> </p><p></p><p> </p><p>Nope.</p><p> </p><p></p><p> </p><p>Point buy is listed as an option, as are a variety of random rolling methods.</p><p> </p><p></p><p> </p><p>The Beta had several hit point options for 1st-level characters, but I don't know what the final version will have. As stated before, favored class can now be used to give an extra hit point per level. Also, the Toughness feat is now somewhat more useful, granting 3hp plus 1hp at every level.</p><p> </p><p></p><p> </p><p>Changes to channel energy and lay on hands have increased the party's healing capacity. The heal skill can also be used to recover lost hit points, albeit limitedly.</p><p> </p><p></p><p> </p><p>No idea.</p><p> </p><p></p><p> </p><p>Nope.</p><p> </p><p></p><p> </p><p>Spell save DCs have supposedly been reworked, but I don't think it's the type of sweeping change you're looking for here.</p><p> </p><p></p><p> </p><p>Bards, druids, and monks are all still in.</p><p> </p><p></p><p> </p><p>Apparently, monsters have been reworked. We won't know the final result until the Bestiary comes out, though.</p><p> </p><p></p><p> </p><p>I don't think that's changed.</p><p> </p><p></p><p> </p><p>No action points as of the Beta.</p><p> </p><p></p><p> </p><p>The XP system has been changed somewhat, with story awards factored in and fast, medium, and slow advancement paths. They didn't got the True20 route of arbitrary leveling up, though.</p><p> </p><p></p><p> </p><p>Nope. Ability scores are still in.</p><p> </p><p></p><p> </p><p>Nope.</p><p> </p><p></p><p> </p><p>As of the Beta, favored class gives either +1 hit point or +1 skill point every time you take a level in that class. Speculation is that the final version allows you to choose your favored class rather than have it allocated by race.</p><p> </p><p></p><p> </p><p>Nope.</p><p> </p><p></p><p> </p><p>NPC rules look to be largely the same.</p><p> </p><p></p><p> </p><p>The feats have been reworked. Toughness and Dodge are both improved, as are others.</p><p> </p><p></p><p> </p><p>Not in the core system that I know of, but there is a backgrounds system in the Pathfinder Adventure Paths.</p><p> </p><p></p><p> </p><p>All classes now get a feat at every odd level, in addition to bonus feats.</p><p> </p><p></p><p> </p><p>I'm betting this stuff will be in the Game Mastery Guide, not the core book.</p><p> </p><p></p><p> </p><p>Alignments are still in.</p><p> </p><p></p><p> </p><p>The adventures have several good maps. I don't know what Paizo offers for tiles/boards, though.</p><p> </p><p></p><p> </p><p>As far as I know, Paizo hasn't done anything regarding a character creation disk or the like. There's PDFs, but I think that's all the game has for electronic support on launch.</p><p> </p><p></p><p> </p><p>The core book pdf is priced at 20% of the hardcover.</p><p> </p><p></p><p> </p><p>Space taken on a grid is an abstraction and remains that way, as far as I know.</p><p> </p><p></p><p> </p><p>I guess we'll have to wait and see what the rules supplements for the game look like.</p><p> </p><p></p><p> </p><p>Spell resistance is still in, as far as I know.</p><p> </p><p></p><p> </p><p>One of the designers has stated that level adjustment and ECL is out. Dunno how it will look in the final, though.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 4854668, member: 43749"] All skills cost 1 point, with the cap being your level. Class skills give a +3 bonus if you have purchased the appropriate skill In addition to the consolidated skill list already mentioned, a character can also select his favored class and get +1 skill point (or +1 hit point, if he has enough skill points) per level. Not sure what you're going for here... Still in as of the Beta. Turn undead has been overhauled. It is now channel energy, which can be used to heal living creatures (or harm them, for negative energy) or hurt undead (or heal them, for negative energy). Channel energy can apparently be customized with feats. Turn undead is apparently a feat that allows channel energy to be used to cause undead to flee. Speculation on my part is that channel energy can probably be further customized with additional feats. Since all classes get feats at every odd level, there's the potential to get more of them now. Nope...still in there. Changing that would probably kill the backwards compatibility that the system strives for. Not in there as of the Beta, although the death threshhold is now based on Constitution rather than being a flat -10. Not in the Beta. Spell levels are still on the 1-9 scale. Some spells, like instant death effects, have been tweaked. Not sure how this would be done with the system, but the GMing section of the Beta has a sidebar about high and low magic games as well as different rates of advancement. Nope. Point buy is listed as an option, as are a variety of random rolling methods. The Beta had several hit point options for 1st-level characters, but I don't know what the final version will have. As stated before, favored class can now be used to give an extra hit point per level. Also, the Toughness feat is now somewhat more useful, granting 3hp plus 1hp at every level. Changes to channel energy and lay on hands have increased the party's healing capacity. The heal skill can also be used to recover lost hit points, albeit limitedly. No idea. Nope. Spell save DCs have supposedly been reworked, but I don't think it's the type of sweeping change you're looking for here. Bards, druids, and monks are all still in. Apparently, monsters have been reworked. We won't know the final result until the Bestiary comes out, though. I don't think that's changed. No action points as of the Beta. The XP system has been changed somewhat, with story awards factored in and fast, medium, and slow advancement paths. They didn't got the True20 route of arbitrary leveling up, though. Nope. Ability scores are still in. Nope. As of the Beta, favored class gives either +1 hit point or +1 skill point every time you take a level in that class. Speculation is that the final version allows you to choose your favored class rather than have it allocated by race. Nope. NPC rules look to be largely the same. The feats have been reworked. Toughness and Dodge are both improved, as are others. Not in the core system that I know of, but there is a backgrounds system in the Pathfinder Adventure Paths. All classes now get a feat at every odd level, in addition to bonus feats. I'm betting this stuff will be in the Game Mastery Guide, not the core book. Alignments are still in. The adventures have several good maps. I don't know what Paizo offers for tiles/boards, though. As far as I know, Paizo hasn't done anything regarding a character creation disk or the like. There's PDFs, but I think that's all the game has for electronic support on launch. The core book pdf is priced at 20% of the hardcover. Space taken on a grid is an abstraction and remains that way, as far as I know. I guess we'll have to wait and see what the rules supplements for the game look like. Spell resistance is still in, as far as I know. One of the designers has stated that level adjustment and ECL is out. Dunno how it will look in the final, though. [/QUOTE]
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