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<blockquote data-quote="The_Magician" data-source="post: 2568684" data-attributes="member: 14978"><p>Resolving a combat in an hour doesnt have to do with fast posting from the DM part. Unless it is a single round combat and all your players post in less than an hour their actions. Or if you are resolving most of the combat on your own and the players just read it.</p><p></p><p>The more players you have and the higher the level of the campaign, the longer it will probably take to resolve the combat. Of course, when announcing his game, the DM should set the intended speed for it. My games always have the speed of 4+ posts per week and that allows me to solve combats in a few days. </p><p></p><p>I also prefer using as less targets in a combat as possible. So, if I am using an official adventure module that tells me the PCs will have an encounter with 10 Goblins, I try to reduce that number, but keeping the same CR, so there are less targets and thus the combat can be resolved faster. Just replace some of the goblins or hobgoblins, for example. Now, some friends told me thjat it is fast with a bigger number of weaker creatures than with a smaller number of stronger creatures. Maybe it is in his games, but my experience has showed me otherwise.</p></blockquote><p></p>
[QUOTE="The_Magician, post: 2568684, member: 14978"] Resolving a combat in an hour doesnt have to do with fast posting from the DM part. Unless it is a single round combat and all your players post in less than an hour their actions. Or if you are resolving most of the combat on your own and the players just read it. The more players you have and the higher the level of the campaign, the longer it will probably take to resolve the combat. Of course, when announcing his game, the DM should set the intended speed for it. My games always have the speed of 4+ posts per week and that allows me to solve combats in a few days. I also prefer using as less targets in a combat as possible. So, if I am using an official adventure module that tells me the PCs will have an encounter with 10 Goblins, I try to reduce that number, but keeping the same CR, so there are less targets and thus the combat can be resolved faster. Just replace some of the goblins or hobgoblins, for example. Now, some friends told me thjat it is fast with a bigger number of weaker creatures than with a smaller number of stronger creatures. Maybe it is in his games, but my experience has showed me otherwise. [/QUOTE]
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