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<blockquote data-quote="Pinotage" data-source="post: 2568751" data-attributes="member: 15194"><p>I've tried Play by E-mail many times in the past, but in the old end I settled on Play by Forum/Play by Post. That's all I play, as life otherwise does not give me the opportunities to play over the table. Play by Post allows a lot more options that E-mail. Many forums such as PlaybyWeb have built in dice rollers, you can link maps into your forums, the boards are organized into separate threads, you can send private notes to players, lock threads from other players if the party splits, etc.</p><p></p><p>I've never experienced problems running combat. Combat starts with me posting the combat map, and describing the situation, and players then have 24 hours to respond to that. Sometimes players get their posts in sooner. Then again, with some of the players in the past in my games being from Singapore and the US, time delays can be vast. After 24 hours or once all the posts are in, I resolve the combat, post an initiative order, send private notes related to monster actions if appropriate, and then wait for player posts. If a player doesn't post within 24 hours, I assume a reasonable course of action that won't consume massive resource or ask other players for suggestions. </p><p></p><p>It all depends on the environment you play in, the DM, the activity of players, etc. But for me, it's the only way I can play and I love it!</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 2568751, member: 15194"] I've tried Play by E-mail many times in the past, but in the old end I settled on Play by Forum/Play by Post. That's all I play, as life otherwise does not give me the opportunities to play over the table. Play by Post allows a lot more options that E-mail. Many forums such as PlaybyWeb have built in dice rollers, you can link maps into your forums, the boards are organized into separate threads, you can send private notes to players, lock threads from other players if the party splits, etc. I've never experienced problems running combat. Combat starts with me posting the combat map, and describing the situation, and players then have 24 hours to respond to that. Sometimes players get their posts in sooner. Then again, with some of the players in the past in my games being from Singapore and the US, time delays can be vast. After 24 hours or once all the posts are in, I resolve the combat, post an initiative order, send private notes related to monster actions if appropriate, and then wait for player posts. If a player doesn't post within 24 hours, I assume a reasonable course of action that won't consume massive resource or ask other players for suggestions. It all depends on the environment you play in, the DM, the activity of players, etc. But for me, it's the only way I can play and I love it! Pinotage [/QUOTE]
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