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How does Savage Worlds play?
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<blockquote data-quote="Doc_Klueless" data-source="post: 5081509" data-attributes="member: 261"><p>I too prefer the Cortex System. Almost completely because I enjoy hit points more than the Shaken/Wounded system of Savage Worlds.</p><p></p><p>The Cortex World Books (ex: Supernatural, BSG) are very well put together, visually appealing and fun to read. What I wish is that Cortex would put out books like Savage Worlds' <em>Fantasy Companion</em> and<em> Supers Companion </em>that expand on certain genres</p><p></p><p>A very big plus for Cortex is that there is a code inside the cover of the hard copy version that allows you to download a free copy of it in PDF form from DrivethruRpg (or is it RPGnow, I forget). This is something I wish ALL RPGs did. Now, I can glance over the book in class when I should be listening about advanced pharmacology or anesthesia! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>However, I find the online fan and official support and VTT support much greater for Savage Worlds at the moment, though that gap is quickly narrowing. <a href="http://cortexsystemrpg.org/" target="_blank">Cortexsystemrpg.org</a> has a lot of great people on it that are extremely helpful!</p><p></p><p>It <em>is</em> easier for me to get people to play Savage Worlds starting from zero/scratch for some reason. Especially for kids my daughter's age (11-12). They can learn Cortex or D&D4e. It's simply a matter of competing with other activities that are easier to get into (xBox, computer games, board games, arts and crafts, etc.). Learning the game needs to be fast and easy for her and her friends or she'd rather do something else equally as fun.</p><p></p><p>For one shots, short campaigns, etc., Savage Worlds is easily on par with Cortex. Cortex might win out over long campaigns though. I haven't had a chance to experience that.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 5081509, member: 261"] I too prefer the Cortex System. Almost completely because I enjoy hit points more than the Shaken/Wounded system of Savage Worlds. The Cortex World Books (ex: Supernatural, BSG) are very well put together, visually appealing and fun to read. What I wish is that Cortex would put out books like Savage Worlds' [I]Fantasy Companion[/I] and[I] Supers Companion [/I]that expand on certain genres A very big plus for Cortex is that there is a code inside the cover of the hard copy version that allows you to download a free copy of it in PDF form from DrivethruRpg (or is it RPGnow, I forget). This is something I wish ALL RPGs did. Now, I can glance over the book in class when I should be listening about advanced pharmacology or anesthesia! :lol: However, I find the online fan and official support and VTT support much greater for Savage Worlds at the moment, though that gap is quickly narrowing. [URL="http://cortexsystemrpg.org/"]Cortexsystemrpg.org[/URL] has a lot of great people on it that are extremely helpful! It [I]is[/I] easier for me to get people to play Savage Worlds starting from zero/scratch for some reason. Especially for kids my daughter's age (11-12). They can learn Cortex or D&D4e. It's simply a matter of competing with other activities that are easier to get into (xBox, computer games, board games, arts and crafts, etc.). Learning the game needs to be fast and easy for her and her friends or she'd rather do something else equally as fun. For one shots, short campaigns, etc., Savage Worlds is easily on par with Cortex. Cortex might win out over long campaigns though. I haven't had a chance to experience that. [/QUOTE]
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