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General Tabletop Discussion
*Pathfinder & Starfinder
How does Shield work in 3 dimensions?
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<blockquote data-quote="AuraSeer" data-source="post: 671689" data-attributes="member: 1331"><p>Well, I disagree with your disagreement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I doubt either of us will convince the other, so I'll just tell you my own reasoning and leave it at that.</p><p></p><p>First off, even though the game is played on a 2d map, a 'battlefield' is not a 2d surface. Even ground-bound creatures exist in a threespace. To my mind, "half the battlefield" implicitly means "half the three-dimensional space in which the battle is occurring." In the absence of an explicit rule one way or the other, each of our initial impressions are equally valid.</p><p></p><p></p><p>I view that as flavor text, since it doesn't mean anything in rules terms. Since there is no such thing as facing, you do not have a "front" at all. It's impossible to put the shield in a nonexistent direction, so the bit about being "in front of you" is a void statement, and can be ignored.</p><p></p><p></p><p>That's because the huge majority of battles are fought on the ground. When you're explaining a rule's basic operation to someone who doesn't understand it, you do not throw in unnecessary complexities. Especially not when that would at least triple the number of required diagrams.</p><p></p><p>Anyway, as you say, this has all been argued before. I won't tell you how to run your game, if you don't tell me how to run mine.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 671689, member: 1331"] Well, I disagree with your disagreement. ;) I doubt either of us will convince the other, so I'll just tell you my own reasoning and leave it at that. First off, even though the game is played on a 2d map, a 'battlefield' is not a 2d surface. Even ground-bound creatures exist in a threespace. To my mind, "half the battlefield" implicitly means "half the three-dimensional space in which the battle is occurring." In the absence of an explicit rule one way or the other, each of our initial impressions are equally valid. I view that as flavor text, since it doesn't mean anything in rules terms. Since there is no such thing as facing, you do not have a "front" at all. It's impossible to put the shield in a nonexistent direction, so the bit about being "in front of you" is a void statement, and can be ignored. That's because the huge majority of battles are fought on the ground. When you're explaining a rule's basic operation to someone who doesn't understand it, you do not throw in unnecessary complexities. Especially not when that would at least triple the number of required diagrams. Anyway, as you say, this has all been argued before. I won't tell you how to run your game, if you don't tell me how to run mine. [/QUOTE]
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How does Shield work in 3 dimensions?
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