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How does spacing work for a splitting jelly?
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<blockquote data-quote="insanogeddon" data-source="post: 4726130" data-attributes="member: 82822"><p><strong>An Ooze Master 3.0 had my babies !</strong></p><p></p><p>Yes there are limits on ooze splitting. The game was an older edition and chances are we didn't know the rules. Only the DM ever looked in the monster manual and he tpked us low level with infinite spit shenanagans be they legal or not. So we twded his world with the same shenanagans thru wells of doom. It was a very cause and effect light, rules confused/not known well game.</p><p> </p><p>The oozes have a poor mechanic that its best not to ponder too long and realistically they are nasty speed bumps that once sprung do little thats interesting. As such best to have them all act on the same initiative and split on their turn (some favour text helps.. let the PCs on their attack action see the found seal but a line slowly spreads over the ooze like its starting to divide.. then on its action 'schlorp' it does).</p><p> </p><p>We do ignore size rules when it comes to oozes. They split/shrink/have damage as entry states.. they are speed bumps and unnusual/bizzare enough that ignoring size stat related changes can be justified.</p><p> </p><p>Sorta like mirror image. We have a rule where all images share your square so you don't expand. a 5x5 square leaves plenty of room for a dense pack of confusing bodies without the issues like large demons that have it at will or summoners with 'imbued summoning' shutting down all movement by covering the field with d4+1 large or gargantuan creatures and their d4 +1/3lev images.</p><p> </p><p>No one likes it when the above rules gap irritation happens to them and it just takes joy from all without adding group amusement or horror or achievement..</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4726130, member: 82822"] [b]An Ooze Master 3.0 had my babies ![/b] Yes there are limits on ooze splitting. The game was an older edition and chances are we didn't know the rules. Only the DM ever looked in the monster manual and he tpked us low level with infinite spit shenanagans be they legal or not. So we twded his world with the same shenanagans thru wells of doom. It was a very cause and effect light, rules confused/not known well game. The oozes have a poor mechanic that its best not to ponder too long and realistically they are nasty speed bumps that once sprung do little thats interesting. As such best to have them all act on the same initiative and split on their turn (some favour text helps.. let the PCs on their attack action see the found seal but a line slowly spreads over the ooze like its starting to divide.. then on its action 'schlorp' it does). We do ignore size rules when it comes to oozes. They split/shrink/have damage as entry states.. they are speed bumps and unnusual/bizzare enough that ignoring size stat related changes can be justified. Sorta like mirror image. We have a rule where all images share your square so you don't expand. a 5x5 square leaves plenty of room for a dense pack of confusing bodies without the issues like large demons that have it at will or summoners with 'imbued summoning' shutting down all movement by covering the field with d4+1 large or gargantuan creatures and their d4 +1/3lev images. No one likes it when the above rules gap irritation happens to them and it just takes joy from all without adding group amusement or horror or achievement.. [/QUOTE]
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How does spacing work for a splitting jelly?
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