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How Does Stealth Work in D&D 5E?
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<blockquote data-quote="Oofta" data-source="post: 8355599" data-attributes="member: 6801845"><p>Personally I like the stealth rules in 5E and prefer them over the rules from 4E. They do require a DM to be fairly clear in descriptions while also giving the PCs proper feedback, but I greatly prefer flexibility to trying to hard code it because to me that never seem to really work. There are just too many variables. That, and I like the flexibility to set the tone and style of the game.</p><p></p><p>I also don't find the rules that hard to understand, although of course you do have to have a decent understanding of some basic rules. D&D <em>is </em>a somewhat complex game, but I don't think it's too much of a burden to look up what obscurement is.</p><p></p><p>In my session 0 with new players I explain how I run stealth and that it's okay to ask, I'll try to set up environments that allow for stealth, but it really depends on how I envision the setting. That, and being hidden doesn't make people forget you exist. Oh, and I do follow a "fool me once shame on you, fool me twice shame on me." Basically in most cases you can pop out of hiding once and get advantage but doing it a second time from the same location and they know to look for you. You can get advantage multiple turns in a row, you just have to work for it a little bit.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8355599, member: 6801845"] Personally I like the stealth rules in 5E and prefer them over the rules from 4E. They do require a DM to be fairly clear in descriptions while also giving the PCs proper feedback, but I greatly prefer flexibility to trying to hard code it because to me that never seem to really work. There are just too many variables. That, and I like the flexibility to set the tone and style of the game. I also don't find the rules that hard to understand, although of course you do have to have a decent understanding of some basic rules. D&D [I]is [/I]a somewhat complex game, but I don't think it's too much of a burden to look up what obscurement is. In my session 0 with new players I explain how I run stealth and that it's okay to ask, I'll try to set up environments that allow for stealth, but it really depends on how I envision the setting. That, and being hidden doesn't make people forget you exist. Oh, and I do follow a "fool me once shame on you, fool me twice shame on me." Basically in most cases you can pop out of hiding once and get advantage but doing it a second time from the same location and they know to look for you. You can get advantage multiple turns in a row, you just have to work for it a little bit. [/QUOTE]
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