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How Does Stealth Work in D&D 5E?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 8355965" data-attributes="member: 6682043"><p>Surprise is important to an Assassin's Assassinate feature. I don't want us to abuse it, but I do want us to use it. If it's too hard to use then we'll stop trying. If we make an effort to get surprise as an assassin, I can only hope we would be able to fight our urge to foil <em>abuse </em>in order to facilitate our urge to <em>use</em>.</p><p></p><p>As for False Appearance. If we're not getting surprised by mimics then what the heck are we doing? On the other hand, I do want us to have a chance of discovering the beast before it surprises us, but I want that to happen tangentially. What does that mean? Well, I've noticed in recent publications the developers usually point out a way we can put two and two together to detect a mimic.</p><p></p><p>For instance (and this is not an actual example in order to avoid spoilers), imagine you walk down a long 5 ft. wide corridor into a square 15 ft. by 15 ft. room. To the left and right are similar corridors leading out of the room, each positioned in the center of each wall similar to the corridor you just entered from. However, directly ahead, on the opposite wall, is a wooden door--with a big, fat padlock on it.</p><p></p><p>It's too easy. As Players we just cannot resist opening that door.</p><p></p><p>(By the way, Grammarly is terrified at the content of this post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />)</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 8355965, member: 6682043"] Surprise is important to an Assassin's Assassinate feature. I don't want us to abuse it, but I do want us to use it. If it's too hard to use then we'll stop trying. If we make an effort to get surprise as an assassin, I can only hope we would be able to fight our urge to foil [I]abuse [/I]in order to facilitate our urge to [I]use[/I]. As for False Appearance. If we're not getting surprised by mimics then what the heck are we doing? On the other hand, I do want us to have a chance of discovering the beast before it surprises us, but I want that to happen tangentially. What does that mean? Well, I've noticed in recent publications the developers usually point out a way we can put two and two together to detect a mimic. For instance (and this is not an actual example in order to avoid spoilers), imagine you walk down a long 5 ft. wide corridor into a square 15 ft. by 15 ft. room. To the left and right are similar corridors leading out of the room, each positioned in the center of each wall similar to the corridor you just entered from. However, directly ahead, on the opposite wall, is a wooden door--with a big, fat padlock on it. It's too easy. As Players we just cannot resist opening that door. (By the way, Grammarly is terrified at the content of this post. :eek:) [/QUOTE]
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