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How Does Stealth Work in D&D 5E?
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<blockquote data-quote="Lakesidefantasy" data-source="post: 8356924" data-attributes="member: 6682043"><p>Yeah, I get it. I play a duergar assassin in Adventures League and I don't think I've ever gotten to use that part of the ability. But I still have fun.</p><p></p><p>Part of the issue is that we, as players (Dungeon Master included), don't like to split the party. With any rogue I play, I like to sneak ahead of the party to scout out things or get into a hidden position, it's just the way I envision a rogue. But, I usually get shut down pretty quickly by the Table when I try that--<em>usually, some Tables are different</em>.</p><p></p><p>To me an assassin's abilities call on them to set up a situation of surprise. And, if we work to do that, I want to reward it with Advantage and a Critical Hit.</p><p></p><p>Now, I don't want us to abuse it with a 'wash, rinse, repeat' approach to encounters, and I understand many Tables play like that. In that case surprise would be too common for my tastes, but not all Tables play the same way.</p><p></p><p>Perhaps 'important' is too strong of a word, or maybe just the sense of the word in this case. In my experience surprise is important to the <em>Player</em> of an assassin. Or at least it is to me (and the few other players of assassins I've had the pleasure to play with).</p></blockquote><p></p>
[QUOTE="Lakesidefantasy, post: 8356924, member: 6682043"] Yeah, I get it. I play a duergar assassin in Adventures League and I don't think I've ever gotten to use that part of the ability. But I still have fun. Part of the issue is that we, as players (Dungeon Master included), don't like to split the party. With any rogue I play, I like to sneak ahead of the party to scout out things or get into a hidden position, it's just the way I envision a rogue. But, I usually get shut down pretty quickly by the Table when I try that--[I]usually, some Tables are different[/I]. To me an assassin's abilities call on them to set up a situation of surprise. And, if we work to do that, I want to reward it with Advantage and a Critical Hit. Now, I don't want us to abuse it with a 'wash, rinse, repeat' approach to encounters, and I understand many Tables play like that. In that case surprise would be too common for my tastes, but not all Tables play the same way. Perhaps 'important' is too strong of a word, or maybe just the sense of the word in this case. In my experience surprise is important to the [I]Player[/I] of an assassin. Or at least it is to me (and the few other players of assassins I've had the pleasure to play with). [/QUOTE]
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