Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Does Stealth Work in D&D 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lyxen" data-source="post: 8493079" data-attributes="member: 7032025"><p>That is a very weak argument, since they are not based on as many attacks as other classes in general, and someone has to be on the low end anyway. Whereas it's been said by the devs about sneak attack (and they added lots of easy cases to have sneak attack without advantage), nothing has ever been said about advantage.</p><p></p><p></p><p></p><p>It's an option and comes with consequences which more or less invalidate cunning action.</p><p></p><p></p><p></p><p>Again, no proof of it, as with most options it just gives capabilities to choose from. And making that change 7 years later just shows that the situation was really not that bad, especially in a game where balance is certainly not a major aim (and again, from the dev's own mouth). Moreover, once more, basic design is supposed to take into account the standard game, without options such as feat and multiclassing, where the rogue actually is not doing that badly.</p><p></p><p></p><p></p><p>That is not the way 5e is designed. Rulings before rules, and circumstances are extremely variable. There is absolutely no need to rule that you cannot ever hide in the same place. It might work in some circumstances with some adversaries and not work in similar (but still slightly different) circumstances, so there is again no need to strictly define "abuse" up front.. On the other hand, the game is all about giving adv/dis based on circumstances and the way the player describes his actions.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8493079, member: 7032025"] That is a very weak argument, since they are not based on as many attacks as other classes in general, and someone has to be on the low end anyway. Whereas it's been said by the devs about sneak attack (and they added lots of easy cases to have sneak attack without advantage), nothing has ever been said about advantage. It's an option and comes with consequences which more or less invalidate cunning action. Again, no proof of it, as with most options it just gives capabilities to choose from. And making that change 7 years later just shows that the situation was really not that bad, especially in a game where balance is certainly not a major aim (and again, from the dev's own mouth). Moreover, once more, basic design is supposed to take into account the standard game, without options such as feat and multiclassing, where the rogue actually is not doing that badly. That is not the way 5e is designed. Rulings before rules, and circumstances are extremely variable. There is absolutely no need to rule that you cannot ever hide in the same place. It might work in some circumstances with some adversaries and not work in similar (but still slightly different) circumstances, so there is again no need to strictly define "abuse" up front.. On the other hand, the game is all about giving adv/dis based on circumstances and the way the player describes his actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Does Stealth Work in D&D 5E?
Top