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How Does Stealth Work in D&D 5E?
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<blockquote data-quote="clearstream" data-source="post: 8493097" data-attributes="member: 71699"><p>Steady Aim says otherwise<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, multiple analysts of DPR converge on the same point: rogue is at the low end (beaten out by monks.)</p><p></p><p>Their challenge is they get only one attack roll per turn. Soulknife is also revealing of where the designers see mechanical space for improving rogues. The blades improve the damage type and typically give a second attack per turn, effectively advantage (1pt of damage is lost on the weapon die.) Noting also Homing Strikes: Rogue precision.</p><p></p><p></p><p>Usually rogues spend movement + cunning action to get cover and hide. Steady Aim does about the same (consumes the bonus action and movement.) Therefore it is mechanically a wash.</p><p></p><p></p><p>I don't believe the situation is bad for any class. They are what you make of them. When it comes to the mechanical facts, rogues are off the pace and to my eye TCoE shows the most contemporary take on the intended balance.</p><p></p><p></p><p>I can only advise as to what I have seen work well in play. YMMV. Certainly circumstances can differ for all kinds of reasons, and those reasons can - and should - inform what one might decide. Where circumstances don't impactfully differ, consistency is a virtue.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8493097, member: 71699"] Steady Aim says otherwise:) Also, multiple analysts of DPR converge on the same point: rogue is at the low end (beaten out by monks.) Their challenge is they get only one attack roll per turn. Soulknife is also revealing of where the designers see mechanical space for improving rogues. The blades improve the damage type and typically give a second attack per turn, effectively advantage (1pt of damage is lost on the weapon die.) Noting also Homing Strikes: Rogue precision. Usually rogues spend movement + cunning action to get cover and hide. Steady Aim does about the same (consumes the bonus action and movement.) Therefore it is mechanically a wash. I don't believe the situation is bad for any class. They are what you make of them. When it comes to the mechanical facts, rogues are off the pace and to my eye TCoE shows the most contemporary take on the intended balance. I can only advise as to what I have seen work well in play. YMMV. Certainly circumstances can differ for all kinds of reasons, and those reasons can - and should - inform what one might decide. Where circumstances don't impactfully differ, consistency is a virtue. [/QUOTE]
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How Does Stealth Work in D&D 5E?
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