Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Does Stealth Work in D&D 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8493160" data-attributes="member: 6801845"><p>This response, to me, is why how people handle stealth should be left up to the DM and the group. A lot of "the rules say" with little actual quoting of the rules. </p><p></p><p></p><p></p><p>Nothing states that you have to take an action to be hidden, hidden just means you are unseen and unheard.</p><p style="margin-left: 20px">Page 73 of the basic rules:</p> <p style="margin-left: 20px"> When a creature can’t see you, you have advantage on attack rolls against it.</p> <p style="margin-left: 20px"> If you are hidden—both <strong>unseen and unheard</strong>—when you make an attack, you give away your location when the attack hits or misses.</p><p></p><p>A simple example. It's night and the target doesn't have darkvision and is relying on a torch to see. They're also standing next to a thundering waterfall that drowns anything but the loudest noise. I would consider an attacker a hundred feet away with a longbow hidden and would therefore get advantage. They wouldn't even give away their position, other than general direction. Because at some point the rules simply don't, can't, and aren't intended to cover every situation.</p><p></p><p></p><p>Nope. Nothing says that. Please provide a quote from an official book. What it does say on page 60 of the basic rules is that "<em>You can't hide from a creature that can clearly see you</em>". I rule that that if you have to step from behind cover in order to fire (not always the case) then the target may be able to clearly see you. As stated in my previous post the way I run it, in most circumstances you can attack from a specific location once, but you'll have to move to a new position to attack the same target a second time. It's not an ironclad ruling however.</p><p></p><p>Another example. There's a guard for a door at the end of a 30 foot well lit hallway with a clear line of sight to the T intersection. The guard is looking down the hall at the T intersection, awake, alert and ready for action. I don't care if you had a 30 on your stealth check as you come to the intersection, if you lean out in order to get a shot at the guard they are going to clearly see you and you cannot hide. </p><p></p><p>There is no grace period for hidden stated, nor implied, in the rules.</p><p></p><p>I agree, approaching in melee is up to the DM to decide.</p><p></p><p>As always, run the game the way that is most fun for you and your group. But if you're going to say that "the rules say" please provide an actual quote from the books.</p><p></p><p>P.S. As far as rogues "needing" advantage on most attacks, I don't see it. They should be getting <em>sneak attack</em> most of the time but you don't need advantage for that. Rogues are designed with a lot of skills, they are not designed to be the biggest damage dealers. They are supposed to be really good at some skills as reflected by expertise. In my experience, rogues do plenty of damage in combat although of course most martial types would benefit from it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8493160, member: 6801845"] This response, to me, is why how people handle stealth should be left up to the DM and the group. A lot of "the rules say" with little actual quoting of the rules. Nothing states that you have to take an action to be hidden, hidden just means you are unseen and unheard. [INDENT]Page 73 of the basic rules:[/INDENT] [INDENT] When a creature can’t see you, you have advantage on attack rolls against it.[/INDENT] [INDENT] If you are hidden—both [B]unseen and unheard[/B]—when you make an attack, you give away your location when the attack hits or misses.[/INDENT] A simple example. It's night and the target doesn't have darkvision and is relying on a torch to see. They're also standing next to a thundering waterfall that drowns anything but the loudest noise. I would consider an attacker a hundred feet away with a longbow hidden and would therefore get advantage. They wouldn't even give away their position, other than general direction. Because at some point the rules simply don't, can't, and aren't intended to cover every situation. Nope. Nothing says that. Please provide a quote from an official book. What it does say on page 60 of the basic rules is that "[I]You can't hide from a creature that can clearly see you[/I]". I rule that that if you have to step from behind cover in order to fire (not always the case) then the target may be able to clearly see you. As stated in my previous post the way I run it, in most circumstances you can attack from a specific location once, but you'll have to move to a new position to attack the same target a second time. It's not an ironclad ruling however. Another example. There's a guard for a door at the end of a 30 foot well lit hallway with a clear line of sight to the T intersection. The guard is looking down the hall at the T intersection, awake, alert and ready for action. I don't care if you had a 30 on your stealth check as you come to the intersection, if you lean out in order to get a shot at the guard they are going to clearly see you and you cannot hide. There is no grace period for hidden stated, nor implied, in the rules. I agree, approaching in melee is up to the DM to decide. As always, run the game the way that is most fun for you and your group. But if you're going to say that "the rules say" please provide an actual quote from the books. P.S. As far as rogues "needing" advantage on most attacks, I don't see it. They should be getting [I]sneak attack[/I] most of the time but you don't need advantage for that. Rogues are designed with a lot of skills, they are not designed to be the biggest damage dealers. They are supposed to be really good at some skills as reflected by expertise. In my experience, rogues do plenty of damage in combat although of course most martial types would benefit from it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Does Stealth Work in D&D 5E?
Top