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How Does Stealth Work in D&D 5E?
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<blockquote data-quote="Lyxen" data-source="post: 8494527" data-attributes="member: 7032025"><p>It's a creature with natural camouflage, "delighting in the terror it creates when it breaks from its suspended pose" and it has the advantage of being invisible on top of that, of course, it's attempting to be unnoticed.</p><p></p><p>Honestly, the reason this discussion is going nowhere like most discussions on stealth is that you are not recognising the one important fact that the designers have tried to impress on all the players of their game (and I agree that it's a break from the previous editions), that the circumstances are all important and that the DM (especially in the area of stealth) is the only one who can adjudicate because he has all the information.</p><p></p><p>There is a world of difference between:</p><ul> <li data-xf-list-type="ul">An invisible gargoyle staying perfectly still (as it can) because it's trying to surprise opponents in a clear room with no dust and no light source.</li> <li data-xf-list-type="ul">An invisible gargoyle not caring about being noticed, and moving in an area with lots of mud and leaves on the floor, lots of dust swirling in the air, and rays of light shining through stained glass windows.</li> </ul><p>As a DM, I would give completely different DCs and would probably give auto-successes/failures depending on what the PCs describe as their actions.</p><p></p><p>This is 5e, there are very few overarching rules, mostly guidelines, and it's a really fun and open game where the DM can design whatever he wants without being bound by firm and fixed rules.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8494527, member: 7032025"] It's a creature with natural camouflage, "delighting in the terror it creates when it breaks from its suspended pose" and it has the advantage of being invisible on top of that, of course, it's attempting to be unnoticed. Honestly, the reason this discussion is going nowhere like most discussions on stealth is that you are not recognising the one important fact that the designers have tried to impress on all the players of their game (and I agree that it's a break from the previous editions), that the circumstances are all important and that the DM (especially in the area of stealth) is the only one who can adjudicate because he has all the information. There is a world of difference between: [LIST] [*]An invisible gargoyle staying perfectly still (as it can) because it's trying to surprise opponents in a clear room with no dust and no light source. [*]An invisible gargoyle not caring about being noticed, and moving in an area with lots of mud and leaves on the floor, lots of dust swirling in the air, and rays of light shining through stained glass windows. [/LIST] As a DM, I would give completely different DCs and would probably give auto-successes/failures depending on what the PCs describe as their actions. This is 5e, there are very few overarching rules, mostly guidelines, and it's a really fun and open game where the DM can design whatever he wants without being bound by firm and fixed rules. [/QUOTE]
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How Does Stealth Work in D&D 5E?
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