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*Pathfinder & Starfinder
How does striking an opponent heal your allies?
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<blockquote data-quote="med stud" data-source="post: 3878242" data-attributes="member: 1211"><p>Maybe it does. The playtest didn't mention the specifics behind the healing. I don't think it is temporary HP though.</p><p></p><p>Two more explanations:</p><p></p><p>1) Your goddess is so satisfied with your smiting of her enemies that she gives your side a greater chance of victory.</p><p></p><p>2) A variation of the above: by that hit you altered faith slightly in your favour, increasing the chance of victory and protecting your own.</p><p></p><p></p><p>I really think you should leave physiology out of D&D. A clean hit from a medieval weapon on an unarmored person would take anyone out of a fight, dead or without a limb. A glancing hit just has to get about 2 inches under the skin to incapacitate just about anyone. As the SWSE quote above stated, 100 hit points can't mean that you can take 15 cuts from a sword to your body and if it doesn't mean pure physical injury that means that magical healing doesn't have to mean healing of just the body.</p><p></p><p>By Brown Jenkin</p><p>I think they will go the SWSE route, that you don't have negative hit points. If you reach 0 you fall unconcious unless you reach 0 HP by a large margin, then you die.</p><p>Then again, how do you restore someone to consciousness by raising morale? Well, that's a good question. Hopefully they come up with a logical explanation.</p></blockquote><p></p>
[QUOTE="med stud, post: 3878242, member: 1211"] Maybe it does. The playtest didn't mention the specifics behind the healing. I don't think it is temporary HP though. Two more explanations: 1) Your goddess is so satisfied with your smiting of her enemies that she gives your side a greater chance of victory. 2) A variation of the above: by that hit you altered faith slightly in your favour, increasing the chance of victory and protecting your own. I really think you should leave physiology out of D&D. A clean hit from a medieval weapon on an unarmored person would take anyone out of a fight, dead or without a limb. A glancing hit just has to get about 2 inches under the skin to incapacitate just about anyone. As the SWSE quote above stated, 100 hit points can't mean that you can take 15 cuts from a sword to your body and if it doesn't mean pure physical injury that means that magical healing doesn't have to mean healing of just the body. By Brown Jenkin I think they will go the SWSE route, that you don't have negative hit points. If you reach 0 you fall unconcious unless you reach 0 HP by a large margin, then you die. Then again, how do you restore someone to consciousness by raising morale? Well, that's a good question. Hopefully they come up with a logical explanation. [/QUOTE]
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How does striking an opponent heal your allies?
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