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how does sundering work now?
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<blockquote data-quote="shilsen" data-source="post: 1319996" data-attributes="member: 198"><p>The 3.5 rules are contradictory in this area. PHB, pg. 165 says that "each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, and a shield and +10 to the item's hit points". DMG, pg. 217, says the same specifically for shields. DMG, pg. 222, says that each +1 enhancement bonus adds 1 to the hardness and hit points for weapons and shields.</p><p></p><p>Obviously all of the above cannot be true. Some people have posted on these boards that they have received responses from the Sage and Andy Collins (I think) saying that the correct rule is the one in the PHB and that non-magic items can sunder magic weapons, and that items with a lower enhancement bonus can sunder items with a higher enhancement bonus. With the change in 3.5 DR, that makes sense to me.</p></blockquote><p></p>
[QUOTE="shilsen, post: 1319996, member: 198"] The 3.5 rules are contradictory in this area. PHB, pg. 165 says that "each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, and a shield and +10 to the item's hit points". DMG, pg. 217, says the same specifically for shields. DMG, pg. 222, says that each +1 enhancement bonus adds 1 to the hardness and hit points for weapons and shields. Obviously all of the above cannot be true. Some people have posted on these boards that they have received responses from the Sage and Andy Collins (I think) saying that the correct rule is the one in the PHB and that non-magic items can sunder magic weapons, and that items with a lower enhancement bonus can sunder items with a higher enhancement bonus. With the change in 3.5 DR, that makes sense to me. [/QUOTE]
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