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General Tabletop Discussion
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How does Surprise work in 5e?
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<blockquote data-quote="Celtavian" data-source="post: 6468943" data-attributes="member: 5834"><p>The way I handle this situation is to do the following:</p><p></p><p>1. The bad guys that are interacting with or approaching the PCs are a distraction for the snipers. They are just as surprised as the PCs when the snipers attack because they are not watching the snipers (that would give them away) and their signal to attack is after the arrows hit.</p><p></p><p>2. Surprise round occurs. Snipers get their shots. PCs and bad guys interacting with PCs are surprised, they get no actions.</p><p></p><p>3. Attacks hit signaling bad guys interacting with PCs to attack.</p><p></p><p>4. Start initiative as normal against all combatants.</p><p></p><p>Realistically bad guys don't know when the sniper is going to strike unless they can coordinate with magical communication like <em>message</em> or telepathic link, so the surprise round would affect them as well. If they were looking at the snipers, then I'm giving my PCs a chance to notice them doing that. That means they have a chance to make an active check to spot the snipers. If the ambushers are smart, they've told the Bad Guys approaching the PCs to not give them away. A lot of times if you take the time to think through how the scenario would work and the available communication system, the rule works without modification.</p><p></p><p>If the PCs see the Bad Guys approaching, you should give them a chance to react to them if they have time before the snipers approach. You should have all those factors considered before the encounter and write yourself a step by step set up for how to run it if you don't have it firm in your mind in advance.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6468943, member: 5834"] The way I handle this situation is to do the following: 1. The bad guys that are interacting with or approaching the PCs are a distraction for the snipers. They are just as surprised as the PCs when the snipers attack because they are not watching the snipers (that would give them away) and their signal to attack is after the arrows hit. 2. Surprise round occurs. Snipers get their shots. PCs and bad guys interacting with PCs are surprised, they get no actions. 3. Attacks hit signaling bad guys interacting with PCs to attack. 4. Start initiative as normal against all combatants. Realistically bad guys don't know when the sniper is going to strike unless they can coordinate with magical communication like [I]message[/I] or telepathic link, so the surprise round would affect them as well. If they were looking at the snipers, then I'm giving my PCs a chance to notice them doing that. That means they have a chance to make an active check to spot the snipers. If the ambushers are smart, they've told the Bad Guys approaching the PCs to not give them away. A lot of times if you take the time to think through how the scenario would work and the available communication system, the rule works without modification. If the PCs see the Bad Guys approaching, you should give them a chance to react to them if they have time before the snipers approach. You should have all those factors considered before the encounter and write yourself a step by step set up for how to run it if you don't have it firm in your mind in advance. [/QUOTE]
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How does Surprise work in 5e?
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