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How does Surprise work in 5e?
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<blockquote data-quote="Quickleaf" data-source="post: 6470443" data-attributes="member: 20323"><p>I like the direction you took it in, mate!</p><p></p><p>To clarify my objectives: I want to portray convincing challenging opposition. I have no agenda for "teaching" the players anything (indeed, such a style of DMing is anathema to my own). Perhaps a bit more information is in order, since the scenario is a complicated...</p><p></p><p><span style="color: DarkOrange">SPOILER: Spell & Crossbones players, avert yer eyes, me hearties! Or it'll be Davey Jones locker for ye! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p></p><p>I have a group of pirates led by 2 tentatively allied minor villains (seawolf & spy) preparing a dual-pronged approach: The seawolf will lead the majority of pirates to confront the PCs directly, requesting that they turn information and one of the PCs over. The spy will take a small number of pirates with muskets into the woods where they hide very well (thanks to a special group stealth ability of the spy & high pre-rolled Stealth check).</p><p></p><p>My purposes in running this encounter are (a) to reveal that some of the PC's enemies are on to them, (b) present the opposition in a challenging and credible way (this is always a goal of my DMing), and (c) guide a PC separate from the rest of the party back into the party as he has overheard the ambushers plotting and follows them.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6470443, member: 20323"] I like the direction you took it in, mate! To clarify my objectives: I want to portray convincing challenging opposition. I have no agenda for "teaching" the players anything (indeed, such a style of DMing is anathema to my own). Perhaps a bit more information is in order, since the scenario is a complicated... [color=DarkOrange]SPOILER: Spell & Crossbones players, avert yer eyes, me hearties! Or it'll be Davey Jones locker for ye! ;)[/color] I have a group of pirates led by 2 tentatively allied minor villains (seawolf & spy) preparing a dual-pronged approach: The seawolf will lead the majority of pirates to confront the PCs directly, requesting that they turn information and one of the PCs over. The spy will take a small number of pirates with muskets into the woods where they hide very well (thanks to a special group stealth ability of the spy & high pre-rolled Stealth check). My purposes in running this encounter are (a) to reveal that some of the PC's enemies are on to them, (b) present the opposition in a challenging and credible way (this is always a goal of my DMing), and (c) guide a PC separate from the rest of the party back into the party as he has overheard the ambushers plotting and follows them. [/QUOTE]
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How does Surprise work in 5e?
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