Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How does Surprise work in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 6477850" data-attributes="member: 6787650"><p>Because the goblins already see a threat. In psychological terms, they are already in Condition Red: threat identified, entering kill mode.</p><p></p><p>You can still be surprised when you're in kill mode, but it's not the mechanical D&D version of "surprise" wherein you get no reaction and can't take opportunity attacks. It's just regular old surprise where the tactical situation turns out to be different than you thought: you just used your action to doff your shield, sheathe your sword, and pull our your bow in order to shoot the goblins 100' away from you, but wait! now there's a troll attacking me and I really wish I had known this was about to happen <em>before</em> I doffed my shield.</p><p></p><p>As for why adventurers don't walk around in Condition Red all the time: I suppose you could, but it would drive you psychotic. The door to the room opens: roll initiative. (Everyone pulls out weapons.) Oh, just kidding it was the chambermaid. Roll initiative. (Everyone readies an action in case she attacks.) She drops the meal platter and bolts. Do you take your opportunity attack? Etc.</p><p></p><p>TLDR; you can be surprised by a third party in combat, just as you can be surprised by the enemy strategy, but "surprise" from the mechanical perspective only happens to someone who "doesn't notice a threat" and is in Condition White or Yellow. (See <a href="http://en.wikipedia.org/wiki/Jeff_Cooper" target="_blank">http://en.wikipedia.org/wiki/Jeff_Cooper</a> for more on threat conditions.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6477850, member: 6787650"] Because the goblins already see a threat. In psychological terms, they are already in Condition Red: threat identified, entering kill mode. You can still be surprised when you're in kill mode, but it's not the mechanical D&D version of "surprise" wherein you get no reaction and can't take opportunity attacks. It's just regular old surprise where the tactical situation turns out to be different than you thought: you just used your action to doff your shield, sheathe your sword, and pull our your bow in order to shoot the goblins 100' away from you, but wait! now there's a troll attacking me and I really wish I had known this was about to happen [I]before[/I] I doffed my shield. As for why adventurers don't walk around in Condition Red all the time: I suppose you could, but it would drive you psychotic. The door to the room opens: roll initiative. (Everyone pulls out weapons.) Oh, just kidding it was the chambermaid. Roll initiative. (Everyone readies an action in case she attacks.) She drops the meal platter and bolts. Do you take your opportunity attack? Etc. TLDR; you can be surprised by a third party in combat, just as you can be surprised by the enemy strategy, but "surprise" from the mechanical perspective only happens to someone who "doesn't notice a threat" and is in Condition White or Yellow. (See [url]http://en.wikipedia.org/wiki/Jeff_Cooper[/url] for more on threat conditions.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does Surprise work in 5e?
Top