Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How does Surprise work in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azrothan" data-source="post: 6479956" data-attributes="member: 6783904"><p>The DM is the one that prepares the encounters and what everyone (apart from the players) is doing and how they fight. If some creature just happens to surprise someone - that's fine. But if they usually fight by attempting to surprise - they know what it takes to get it done.</p><p>So if the dragon wanted to surprise the party, it would have struck before the party encountered the kobold or after the they had dealt with the kobold. If the dragon was just sneaking about for other reasons and just happened to attack them at that moment, thus failing to surprise - how is that an equally absurd result?</p><p></p><p>I can't even imagine having a rogue PC in an adventure where basically every encounter begins with surprised enemies. It starts off as completely unintentional "abuse" (rogues are a sneaky bunch) - but I'm sure the party will try to ensure the rogue isn't spotted at any cost once they understand what's happening and how insanely good surprise is (or start sneaking with everyone for more chances to get that high roll).</p><p></p><p>But I'm not contributing anything new to this thread, I'm stuck on repeat.</p><p>If you want surprise to be something that, most of the time, requires some effort to achieve. Use the intrepretation that a threat means "one side".</p><p>If you want to use the interpretation that a threat means "one individual", I can't stop you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>If you want to make your own definition of a threat that covers something that neither of these do, consider having one group of enemies on the initiative as "a threat". Though I strongly suggest you keep the PCs as one threat to avoid the sneak/invisibility abuse, but that falls into house ruling territory.</p><p></p><p><span style="font-family: 'Verdana'">The first step of combat is for the DM to detemine surprise (p189).</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Azrothan, post: 6479956, member: 6783904"] The DM is the one that prepares the encounters and what everyone (apart from the players) is doing and how they fight. If some creature just happens to surprise someone - that's fine. But if they usually fight by attempting to surprise - they know what it takes to get it done. So if the dragon wanted to surprise the party, it would have struck before the party encountered the kobold or after the they had dealt with the kobold. If the dragon was just sneaking about for other reasons and just happened to attack them at that moment, thus failing to surprise - how is that an equally absurd result? I can't even imagine having a rogue PC in an adventure where basically every encounter begins with surprised enemies. It starts off as completely unintentional "abuse" (rogues are a sneaky bunch) - but I'm sure the party will try to ensure the rogue isn't spotted at any cost once they understand what's happening and how insanely good surprise is (or start sneaking with everyone for more chances to get that high roll). But I'm not contributing anything new to this thread, I'm stuck on repeat. If you want surprise to be something that, most of the time, requires some effort to achieve. Use the intrepretation that a threat means "one side". If you want to use the interpretation that a threat means "one individual", I can't stop you. ;) If you want to make your own definition of a threat that covers something that neither of these do, consider having one group of enemies on the initiative as "a threat". Though I strongly suggest you keep the PCs as one threat to avoid the sneak/invisibility abuse, but that falls into house ruling territory. [FONT=Verdana][/FONT][FONT=Verdana]The first step of combat is for the DM to detemine surprise (p189). [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How does Surprise work in 5e?
Top