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How does Surprise work in 5e?
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<blockquote data-quote="Hriston" data-source="post: 6482801" data-attributes="member: 6787503"><p>There are two more things on this that I don't think have been considered thoroughly:</p><p></p><p>First, the assertion that some who are opposed to using Surprise in situations like this have made, that being surprised is the same as standing frozen with your mouth open while your enemies beat on you, is simply not the case. Surprised creatures are still able to take a reaction after their turn is over. So, for example, fighters with the Protection fighting style can impose disadvantage on an attack, rogues can use Uncanny Dodge, and wizards can cast any spell that can be cast as a reaction like Shield or Counterspell. All of this could happen in the first round.</p><p></p><p>Second is something that used to be called Encounter Distance. Ideally the first round should begin when the parties first become aware of each other. How far away are the pirates when the PCs first see them? Are the PCs within range of the snipers at this point? Is the first round taken up by closing that distance and opening a parlay? Are the pirates out in the open close enough to close the distance and attack in the same round? All of these things would have to be considered before one could say that A and B both get to attack on the first round, even if the PCs are walking into a situation where Surprise exists.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6482801, member: 6787503"] There are two more things on this that I don't think have been considered thoroughly: First, the assertion that some who are opposed to using Surprise in situations like this have made, that being surprised is the same as standing frozen with your mouth open while your enemies beat on you, is simply not the case. Surprised creatures are still able to take a reaction after their turn is over. So, for example, fighters with the Protection fighting style can impose disadvantage on an attack, rogues can use Uncanny Dodge, and wizards can cast any spell that can be cast as a reaction like Shield or Counterspell. All of this could happen in the first round. Second is something that used to be called Encounter Distance. Ideally the first round should begin when the parties first become aware of each other. How far away are the pirates when the PCs first see them? Are the PCs within range of the snipers at this point? Is the first round taken up by closing that distance and opening a parlay? Are the pirates out in the open close enough to close the distance and attack in the same round? All of these things would have to be considered before one could say that A and B both get to attack on the first round, even if the PCs are walking into a situation where Surprise exists. [/QUOTE]
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