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General Tabletop Discussion
*Dungeons & Dragons
How Does Surprise Work in D&D 5E?
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<blockquote data-quote="Ancalagon" data-source="post: 8399179" data-attributes="member: 23"><p>I too think that Group stealth checks MUST be discussed if we are going to talk about surprise. They are there for a very good reason - without them, stealth is virtually impossible for a group, even if everyone in the group is stealthy.</p><p></p><p>Let us take the circumstances of a group of 10 goblins trying to ambush travelers, and the PCs are their next target. (Keep in mind that the <em>reverse</em> situation is very possible! i.et. the PCs are ambushing a band of marauding goblins).</p><p></p><p>Let us suppose that the party has a passive perception of 14 (I know some will be lower and higher, but let's just say it's one number for now). Goblins have +6 to stealth (which is better than I remembered ha!), so they need to roll 9 or higher to beat the DC. </p><p></p><p>This means that one goblin has 60% chance of keeping hidden from the PCs. However, without group checks, if you had 2 goblins, they <em>both</em> would have to pass it, so they now have 36% chance of making it (0.6X0.6).</p><p></p><p>If your ambushing party has 5 goblins (that's not a big group!), they have a measly 7.7% chance of success. Our band of 10 goblins has 0.6% chance of making it. That is <em>terrible</em>. It effectively means that ambushes "don't work". But we know they do, sometimes! </p><p></p><p>A group check makes ambushes possible. If you don't allow group checks, you are basically declaring that in your world, groups <em>cannot</em> be sneaky. Is that what you want? Because that is the consequence of your ruling.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8399179, member: 23"] I too think that Group stealth checks MUST be discussed if we are going to talk about surprise. They are there for a very good reason - without them, stealth is virtually impossible for a group, even if everyone in the group is stealthy. Let us take the circumstances of a group of 10 goblins trying to ambush travelers, and the PCs are their next target. (Keep in mind that the [I]reverse[/I] situation is very possible! i.et. the PCs are ambushing a band of marauding goblins). Let us suppose that the party has a passive perception of 14 (I know some will be lower and higher, but let's just say it's one number for now). Goblins have +6 to stealth (which is better than I remembered ha!), so they need to roll 9 or higher to beat the DC. This means that one goblin has 60% chance of keeping hidden from the PCs. However, without group checks, if you had 2 goblins, they [I]both[/I] would have to pass it, so they now have 36% chance of making it (0.6X0.6). If your ambushing party has 5 goblins (that's not a big group!), they have a measly 7.7% chance of success. Our band of 10 goblins has 0.6% chance of making it. That is [I]terrible[/I]. It effectively means that ambushes "don't work". But we know they do, sometimes! A group check makes ambushes possible. If you don't allow group checks, you are basically declaring that in your world, groups [I]cannot[/I] be sneaky. Is that what you want? Because that is the consequence of your ruling. [/QUOTE]
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How Does Surprise Work in D&D 5E?
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