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How Does Surprise Work in D&D 5E?
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<blockquote data-quote="clearstream" data-source="post: 8399948" data-attributes="member: 71699"><p>Framing it that way is begging to make a problem. With alert, you avoid being surprised by a threat you can <em>sense,</em> even if you cannot see or hear it.</p><p></p><p>Imagine alert was just hearing, and everyone else is deaf. The character with alert <em>hears</em> that the forest is strangely silent, and that a twig snaps somewhere nearby. No-one eles hears anything, but they might still see the ambusher in time to react. The alert character in this example does not <em>see</em> the ambusher, but alert - hearing - gives them a chance to act. Alert characters sense <em>present</em> threats, even if they do not perceive them with their other senses.</p><p></p><p>Framing it as reacting to a future event results in time travel conundrums.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8399948, member: 71699"] Framing it that way is begging to make a problem. With alert, you avoid being surprised by a threat you can [I]sense,[/I] even if you cannot see or hear it. Imagine alert was just hearing, and everyone else is deaf. The character with alert [I]hears[/I] that the forest is strangely silent, and that a twig snaps somewhere nearby. No-one eles hears anything, but they might still see the ambusher in time to react. The alert character in this example does not [I]see[/I] the ambusher, but alert - hearing - gives them a chance to act. Alert characters sense [I]present[/I] threats, even if they do not perceive them with their other senses. Framing it as reacting to a future event results in time travel conundrums. [/QUOTE]
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How Does Surprise Work in D&D 5E?
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