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How Does Surprise Work in D&D 5E?
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<blockquote data-quote="ad_hoc" data-source="post: 8400104" data-attributes="member: 6748898"><p>Yes, it is the logical thing to be prepared. That's why there is no surprise. Everyone is assumed to be ready for something to happen and then it isn't resolved by readied actions, but by initiative. </p><p></p><p>It is this way to avoid all this needless complication as well as the very weird outcome where the last character to react is the first character to resolve their reaction. </p><p></p><p>In your example the Bard tries to smash the harp and is stopped. But if the PC tried to cast Hold Person first then the Bard can successfully smash the harp. </p><p></p><p>That doesn't make any sense.</p><p></p><p></p><p></p><p>You said that your way allows for more immersion and creativity.</p><p></p><p>I said that chain reactions and last in first out are silly mechanics.</p><p></p><p>Who is being insulting here?</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 8400104, member: 6748898"] Yes, it is the logical thing to be prepared. That's why there is no surprise. Everyone is assumed to be ready for something to happen and then it isn't resolved by readied actions, but by initiative. It is this way to avoid all this needless complication as well as the very weird outcome where the last character to react is the first character to resolve their reaction. In your example the Bard tries to smash the harp and is stopped. But if the PC tried to cast Hold Person first then the Bard can successfully smash the harp. That doesn't make any sense. You said that your way allows for more immersion and creativity. I said that chain reactions and last in first out are silly mechanics. Who is being insulting here? [/QUOTE]
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How Does Surprise Work in D&D 5E?
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