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How Does Temporary Hit Points Stack?
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<blockquote data-quote="nhl_1997" data-source="post: 1910650" data-attributes="member: 22380"><p>Personally, I do not allow temparary hit points to stack or overlap simply because it's the easiest thing to do. However, we can attempt to look at the actual rule....</p><p></p><p><strong>Temporary Hit Points</strong> (p. 146 PHB)</p><p>Certain effects, such as the <em>aid</em> spell, give a character temporary hit points. When a character gains temporary hit points, note his current hit point total. When the temporary hit points go away, such as at the end of the <em>aid</em> spell's duration, the character's hit points drop to his current hit point total. ...</p><p></p><p>Suppose your psion originally had 30hp.</p><p></p><p>The first vigor results in 10 temp hp and a note: "Vigor 1 original: 30"</p><p>----- hp: 30</p><p>----- temp hp: 10</p><p></p><p>Now let the psion take 6 damage.</p><p>----- hp: 30</p><p>----- temp hp: 4</p><p></p><p>The psion uses vigor again: "Vigor 2 original: 34"</p><p>----- hp: 30</p><p>----- temp hp: 14</p><p></p><p>Let the psion take 8 more damage.</p><p>----- hp: 30</p><p>----- temp hp: 6</p><p></p><p>Now, suppose someone casts dispel psionics (if the vigor effect cannot be dispelled, then change the example to aid and use dispel magic). Suppose the first vigor is dispelled but the second one is not. Since the psion's original hit point total was 30 when the vigor was first applied and now its effect has ended, hit hit point total drops to 30:</p><p>----- hp: 30</p><p>----- temp hp: 0</p><p></p><p>I'll reply with a second post with at least one (more reasonable) alternative method without the outright banning of stacking / overlapping temporary hit points</p></blockquote><p></p>
[QUOTE="nhl_1997, post: 1910650, member: 22380"] Personally, I do not allow temparary hit points to stack or overlap simply because it's the easiest thing to do. However, we can attempt to look at the actual rule.... [b]Temporary Hit Points[/b] (p. 146 PHB) Certain effects, such as the [i]aid[/i] spell, give a character temporary hit points. When a character gains temporary hit points, note his current hit point total. When the temporary hit points go away, such as at the end of the [i]aid[/i] spell's duration, the character's hit points drop to his current hit point total. ... Suppose your psion originally had 30hp. The first vigor results in 10 temp hp and a note: "Vigor 1 original: 30" ----- hp: 30 ----- temp hp: 10 Now let the psion take 6 damage. ----- hp: 30 ----- temp hp: 4 The psion uses vigor again: "Vigor 2 original: 34" ----- hp: 30 ----- temp hp: 14 Let the psion take 8 more damage. ----- hp: 30 ----- temp hp: 6 Now, suppose someone casts dispel psionics (if the vigor effect cannot be dispelled, then change the example to aid and use dispel magic). Suppose the first vigor is dispelled but the second one is not. Since the psion's original hit point total was 30 when the vigor was first applied and now its effect has ended, hit hit point total drops to 30: ----- hp: 30 ----- temp hp: 0 I'll reply with a second post with at least one (more reasonable) alternative method without the outright banning of stacking / overlapping temporary hit points [/QUOTE]
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How Does Temporary Hit Points Stack?
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