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How Does Temporary Hit Points Stack?
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<blockquote data-quote="KarinsDad" data-source="post: 1910770" data-attributes="member: 2011"><p>I'm not sure order of effects is relevant (i.e. I do not remember any other rules where order of effect is used).</p><p></p><p></p><p>I also think that the normal stacking rules tend to overrule:</p><p></p><p>+10 = 10</p><p>+10 = 20</p><p>+10 = 30</p><p></p><p>in the case of the same spell or power being used.</p><p></p><p></p><p>I do think that if the source of the effect is different and it is an unnamed bonus (i.e. not an enhancement bonus for example), then the stacking does occur. Using nhl_1997's example:</p><p></p><p>Cast False Life: temp hp = +7 = 7</p><p>Cast Greater Heroism: temp hp = +15 = 22</p><p></p><p>The reason is due to the fact that these are different sources of temporary hit points which do not name the "bonus". Granted, temporary hit points are not exactly a bonus, but we have few related rules to work with here.</p><p></p><p></p><p>I guess my real question comes down to whether you can use the power multiple times and just use the current best at any given point in time. You can use other spells multiple times (e.g. Protection From Evil 5 times if you want) and all of the spells work, but do not stack. If you do Dispel Magic, you have to dispel all of the spells to get the effect to go away.</p><p></p><p></p><p>I'm basing my answers above on:</p><p></p><p>"Different Bonus Names: The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that isn't named stacks with any bonus.</p><p></p><p>Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.</p><p></p><p>Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.</p><p></p><p>One Effect Makes Another Irrelevant: Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion."</p><p></p><p></p><p>Do other people interpret this the same way?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1910770, member: 2011"] I'm not sure order of effects is relevant (i.e. I do not remember any other rules where order of effect is used). I also think that the normal stacking rules tend to overrule: +10 = 10 +10 = 20 +10 = 30 in the case of the same spell or power being used. I do think that if the source of the effect is different and it is an unnamed bonus (i.e. not an enhancement bonus for example), then the stacking does occur. Using nhl_1997's example: Cast False Life: temp hp = +7 = 7 Cast Greater Heroism: temp hp = +15 = 22 The reason is due to the fact that these are different sources of temporary hit points which do not name the "bonus". Granted, temporary hit points are not exactly a bonus, but we have few related rules to work with here. I guess my real question comes down to whether you can use the power multiple times and just use the current best at any given point in time. You can use other spells multiple times (e.g. Protection From Evil 5 times if you want) and all of the spells work, but do not stack. If you do Dispel Magic, you have to dispel all of the spells to get the effect to go away. I'm basing my answers above on: "Different Bonus Names: The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that isn't named stacks with any bonus. Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies. Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts. One Effect Makes Another Irrelevant: Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion." Do other people interpret this the same way? [/QUOTE]
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